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Message ID: 32
Date: Wed May 12 13:55:33 BST 1999
Author: Heather M. Daley
Subject: Re: 14 lvl spells


Just a note i completely agree with Allsar about the spells he is advising
you to get, however you may want to pick up Endure cold at t later time, it
can be helpful when fighting in unrest as well, there are many spells that i
did not buy at the level in which they were available to me, every now and
then i go back and pick certain ones up that i want to give a try later on.
The Symbol line of spells are good to put on IMO your tank transal give 80
or so HP, but it does require a reagant, which can be costly at you level,
it is not a buff you want to just dole out to all you see....
Hope that Helps.

Lady Bree Nightingale <Mercenaries of Doom>
-----Original Message-----
From: david willis <davidpw@...>
To: EQ-Clerics@onelist.com <EQ-Clerics@onelist.com>
Date: Tuesday, June 01, 1999 11:47 PM
Subject: [EQ-Clerics] 14 lvl spells


>From: david willis <davidpw@...>
>
>Hello all,
>I just made 14 recently and wonder if you can help me out with spells.
>
>Any recommendations for 14 lvl spells beside heal and bind?
>
>I've been thinking about Halo of Light because I hate the dark but
>I dont want to spend 7pp on something that a lantern does. Does it really
>help to see around you when your in the dark or is just in the immediate
radius?
>
>Can you explain how cancel magic works? Does it remove the negative effects
>of spells on people?
>
>How much HP does Symbol of Transal add and what item do you need for it?
>
>
>The Endure Cold and Endure Disease spells seem pretty useless to me.
>
>
>Thanks for help,
>David Willis
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