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Message ID: 368
Date: Wed Jul 7 22:07:27 BST 1999
Author: Mike Schlagenhauf
Subject: Re: Wizard power (aka rez question gone waaay off-topic ^_^ )


My personal favorite thing to do if a wizard is trying to killsteal is to
let them hit it once hard (which if it's enough to get 51% of the damage
done to the creature, I guarantee it'll be enough), then I run towards the
wiz and semi-train the beast on them. This especially works with LockJaw,
since he'll consistently hit for 30s-50s all the times I've seen him, and a
wizard won't live long through that sort of barrage. The other benefit
being that if they die, all that damage they did was all for naught, so
simply finish off the beast, get the xp and the loot, and laugh at them once
they come back in. =) It doesn't always work, sometimes the wizard is
powerful enough to withstand it, or has leatherskin, or something like that
and still gets the kill, but at least they're hurting from it and might
think a little the next time. Just my $.0002pp. :)
--
Mike Schlagenhauf
trelane@...


----- Original Message -----
From: Mr. J Daniels <warpig@...>
To: <EQ-Clerics@onelist.com>
Sent: Wednesday, July 07, 1999 3:14 PM
Subject: Re: [EQ-Clerics] rez question


> From: "Mr. J Daniels" <warpig@...>
>
> Even if they made it so a groups combined damage was taken into
> consideration solo wizards would still get the kill credit. They can do
> so much damage per spell that there really isn't enough HP left on a mob
> for a group total to be more.
> Verants choice of whoever does the most damage vs. group damage, makes
> no difference.
>
>
> Mr. J Daniels
>
>
>
>
> >
> > The whole killstealing thing is due to a very, very bad design decision
by
> > Verant. I.e., that a group's total damage is ignored in assigning credit
for
> > kills, and if an outside player has done more damage than any *single*
group
> > member, then he gets credit for the kill. Brad posted a note about this
>
>
>
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