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Message ID: 38
Date: Wed Jun 2 17:04:11 BST 1999
Author: Mr. J Daniels
Subject: Re: 14 lvl spells
On Wed, 12 May 1999, Heather M. Daley wrote:
> From: "Heather M. Daley" <blushn@...>
>
> Just a note i completely agree with Allsar about the spells he is advising
> you to get, however you may want to pick up Endure cold at t later time, it
> can be helpful when fighting in unrest as well, there are many spells that i
> did not buy at the level in which they were available to me, every now and
> then i go back and pick certain ones up that i want to give a try later on.
> The Symbol line of spells are good to put on IMO your tank transal give 80
> or so HP, but it does require a reagant, which can be costly at you level,
> it is not a buff you want to just dole out to all you see....
> Hope that Helps.
>
> Lady Bree Nightingale <Mercenaries of Doom>
> -----Original Message-----
> From: david willis <davidpw@...>
> To: EQ-Clerics@onelist.com <EQ-Clerics@onelist.com>
> Date: Tuesday, June 01, 1999 11:47 PM
> Subject: [EQ-Clerics] 14 lvl spells
>
>
> >From: david willis <davidpw@...>
> >
> >Hello all,
> >I just made 14 recently and wonder if you can help me out with spells.
> >
> >Any recommendations for 14 lvl spells beside heal and bind?
> >
> >I've been thinking about Halo of Light because I hate the dark but
> >I dont want to spend 7pp on something that a lantern does. Does it really
> >help to see around you when your in the dark or is just in the immediate
> radius?
> >
> >Can you explain how cancel magic works? Does it remove the negative effects
> >of spells on people?
> >
> >How much HP does Symbol of Transal add and what item do you need for it?
> >
> >
> >The Endure Cold and Endure Disease spells seem pretty useless to me.
> >
> >
> >Thanks for help,
> >David Willis
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
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