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Message ID: 46
Date: Thu Jun 3 01:14:40 BST 1999
Author: Pam Arbo
Subject: Re: 14 lvl spells


Hiya! Symbol of Transal is expensive to use, it uses a cat's eye agate
which is around 2.5 gold. Although I do use it, it's mainly for when I am
soloing. Also, smite is a good spell. It does around 74 damage but is slow
to cast and and is quite a mana sucker. I use that mainly for sticky
situations and when I'm soloing a tougher critter. I also use it as a
taunt, mainly to get the critter off one of my damaged group members. Most
creatures do not like getting hurt and go after the one who hurts them most.
I still keep furor memorized also and use that for finishing off a runner.
Healing is a must, but light healing is still always kept at my side for
when either myself or a group member needs a little health boost. Cancel
magic will remove root and charm, but caution is needed when using it,
mainly because it will cancel buffs also. I've had to rebuff my group many
times when I accidentally canceled magic on them after the root/charm had
already wore off!

Hope this helps some!

Adira
14th lvl cleric
Rodcet Nife
-----Original Message-----
From: david willis <davidpw@...>
To: EQ-Clerics@onelist.com <EQ-Clerics@onelist.com>
Date: Wednesday, June 02, 1999 3:49 AM
Subject: [EQ-Clerics] 14 lvl spells


>From: david willis <davidpw@...>
>
>Hello all,
>I just made 14 recently and wonder if you can help me out with spells.
>
>Any recommendations for 14 lvl spells beside heal and bind?
>
>I've been thinking about Halo of Light because I hate the dark but
>I dont want to spend 7pp on something that a lantern does. Does it really
>help to see around you when your in the dark or is just in the immediate
radius?
>
>Can you explain how cancel magic works? Does it remove the negative effects
>of spells on people?
>
>How much HP does Symbol of Transal add and what item do you need for it?
>
>
>The Endure Cold and Endure Disease spells seem pretty useless to me.
>
>
>Thanks for help,
>David Willis
>
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