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Message ID: 763
Date: Tue Aug 3 19:03:10 BST 1999
Author: Mr. J Daniels
Subject: Re: Kill Stealing


This will not resolve the problem either. The way the game currently
operates is no worse than any suggestion I have ever seen.


Mr. J Daniels


On Tue, 3 Aug 1999, Lanadina the Magician wrote:

> From: "Lanadina the Magician" <lanadina@...>
>
> I completely agree with you. Verant needs to fix the coding on this, to make
> sure that the group gets the kill...or...whoever attacks the MOB first gets
> the kill. Its very very disheartening to camp something for hours and hours
> with your group, just to have a wizard or other high level spell casting
> class come along and take it with one shot.
>
> Lana
>
>
> ----Original Message Follows----
> From: "Patrick Myers" <chrisstauf@...>
> Reply-To: EQ-Clerics@onelist.com
> To: EQ-Clerics@onelist.com
> Subject: [EQ-Clerics] Kill Stealing
> Date: Tue, 03 Aug 1999 10:25:23 MST
>
> From: "Patrick Myers" <chrisstauf@...>
>
> Please forgive, for I am new to this list, but here is my problem and
> suggestion for Verant:
>
> My number one problem with the game is kill stealing. This frustrates me to
> no end. I can't begin to tell you how long I have been trying for a Shiny
> Brass Shield in Crushbone and how many kills have been stolen from me from
> some mage hiding in a tree.
>
> I think the problem is how Verant determines who gets the kill. As I
> understand it, the single person that inflicts the most damage is awarded
> the kill. This means that it does not matter if you are grouped and your
> group does more damage than the spell caster. Does this seem crazy to
> anyone else. It should work that the groups damage counts as one. I believe
> that this would cut down on the amount of kills that are stolen. It seems
> like an easy fix and it makes logical sense.
>
> What is everyone else's opinion, and has anybody heard of Verant commenting
> on this issue?
>
> Chrisstauf..of the Lightbringers guild
> Cleric of the 14th circle
> Karana server
>
>
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