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Message ID: 829
Date: Fri Aug 6 21:29:47 BST 1999
Author: Jeff Meakins
Subject: RE: More on the Plane of Fear


Good point. We agree the low levels should be curbed from getting there,
the how is left for some debate.

"You feel a sense of foreboding as you approach the gate. You feel you can
go no further." Good enough...

Still, I think something should occur if you move into another dimension.
Its not like passing from North to South Karana after all...

And more along the topic of clerics, the gate damage would mean more groups
would need us clerics to go with them, right?
Sounds to me like job security!

Kepik DeepWarden of Mithaniel Marr

-----Original Message-----
From: Azor [SMTP:jmaynus@...]
Sent: Friday, August 06, 1999 1:21 PM
To: EQ-Clerics@onelist.com
Subject: Re: [EQ-Clerics] More on the Plane of Fear

From: "Azor" <jmaynus@...>

I think what would be better if it could be done is have the gate
setup to
where you HAVE to be a certin Lvl to get in, say you should be lvl
35 to get
in if you're not at least Lvl 35 the gate kicks you back out. Plus
if this
Plane of Fear is suppose to be so hard then why not have the zone
before it
harder so these low lvl players can't even get close to it?

**************************
Azor
Lvl 18 Human Cleric of the Rathe
**************************

> From: Jeff Meakins <Jeff_Meakins@...>
>
> And if the gate damage had been in the game from day one, would
there be
> complaints? I say far less...
> Should all of Norrath be available to every player from the get
go? I say
> no...
>
> Hill giants and griffins kill low levels too...but we have
accepted that
as
> part of the game. If the damage gate had been there from day one,
it
would
> have been more along the lines of "Cool! You can't even gate
there and
> survive until you are level xx!"
>
> Brad stated the Plane of Fear was supposed to be hard, in the
context of
> hard for very high level characters.
> May seem elitist, but I think the high level players will probably
> appreciate this more than hate it...keeping the lower levels out
so they
can
> focus on themselves and not having to save newbies that just
wander in to
> the Plane of Fear. And how does that sound? "I just wandered in
to the
> Plane of Fear...ho hum."
>
> And it also proves to be an achievement of sorts, being able to
warp into
> the Plane of Fear and survive the shock that would kill the
average
person.
> I am all for a Plane that causes damage when you enter it...makes
it more
> ominous and harsh! Is the Plane of Fear supposed to be a cake
walk?
>
> This is not a flame, I am just stating a counterpoint.


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