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Message ID: 1533
Date: Mon Dec 13 16:27:33 GMT 1999
Author: Linus Gustafsson
Subject: Re: Skill Cap


There most defenitly used to be a skillcap on tinkering. The biggest proof
on this would be that Verant said that they were gonna fix, and if it is
gone now, more power to the tinkering gnomes who have sent numerous
/feedback /petition and mails to take it away..

I have myself put over 10kp into tinkering and gotten it to a skill of 104
or 105 (not sure which) and realized that you cant make a profit from the
lungs, my own sales argument on these is that i will trade em in for a
pricereduction of the same amount of pp on a rebreather when i can make
them. So, buy a lung from me for 500p, use it up, and when i can make the
rebreather, trade it in for one and get price reduced with the same 500p.

This will work out fine as i guess you will still fail a lot of lungs even
when you can make the rebreathers, and the lungs would still work as a
reagent i would think, even if the charges are out. and you would still make
a profit with a 500p reduction, if you take that in consideration when you
set your price.

My main income source on tinkering is the telescopes tho, ive sold at lease
100 of those, for a price of about 80p each. The best way to sell these for
me, has been to just use it where there are a lot of ppl :) And they DO have
some use, many ppl have bought em from me just to be able to see if the
ghoul lord in gukbottom is carrying a ssoy without having to get too close
:)

Keep up the good work, and someone PLEASE find diamond dust :)

Sandortien, 50th gnome wizard of Xegony