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Message ID: 2279
Date: Fri Sep 15 22:27:12 BST 2000
Author: Garett
Subject: Re: [EQ_Tinkering] Re: Trade skill upgrades


When is the thermal cloak trivial?

----- Original Message -----
From: "Gazamel Prime" <gazamel@...>
To: <EQ_Tinkering@egroups.com>
Sent: Friday, September 15, 2000 2:24 PM
Subject: Re: [EQ_Tinkering] Re: Trade skill upgrades


>
> I'm at about 78/127 in making aqualungs, and 5/12 on
> making rebreathers. Do some quick math.. I keep
> records on exactly how much I spend per try, and how
> much I succeed and fail. The rates aren't all *too*
> bad, but the cost associated is off the deep end.
>
> at 225 plat/try on lungs, I've spent about 28.5k plat
> in attempts
>
> at 997 plat/try on rebs, I've spent about 11.9k plat
> in attempts
>
> I know you can get to 175 smithing with about 700 to
> 1k plat.. TOTAL
>
> I've given up on making any tinkered items (unless
> someone pays for the parts up front) until they
> address the cost/output issues.. it's disgusting that
> we can make a whopping 2 items which increase our
> skill past 104.
>
> Gaz
> Sol Ro
> --- Yigman008@... wrote:
> > I've had the exact same problems. I'm stranded at
> > 104 and just cannot keep up
> > with the amount it takes to get steady skill imps.
> > In my rush to level I
> > don't have time to stop somewhere and just farm
> > cash, it takes too much
> > money, if they don't implement a cheaper way raise
> > skills, I'm gonna have to
> > schedule a meeting with my foot and and the trade
> > skill prgrammers balls. I
> > don't know about all of yall, but it's a little
> > frustrating trying to raise
> > skill this way.
> >
>
>
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