[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 618
Date: Tue Sep 14 17:21:09 BST 1999
Author: Sean Dorsey
Subject: Power Modules


I have heard that in Beta you were able to make "Mech Pets", from Vender
looking dudes, to clockworks. I was told this was removed as it
"Unbalanced" the game as you could have a wizard with a pet, or any class
with a pet.

Dass Swiftruner
Cazic-Thul


\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=

On Solusek's Eye:
If you invis yourself, you can get to the gnome castle easily. I have run
all over it, and hailed almost every gnome I have found there. The one
vendor does have the bag of the tinkerers and I'm wondering if we can tinker
it somehow. He also carries broken force modules, broken frost modules,
functional frost modules, and a power module. THIS intrigues me! Could it
be that the force and power module might be needed to make the bag, or maybe
the collapsible fishing pole is powered?