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Message ID: 634
Date: Wed Sep 15 21:27:44 BST 1999
Author: mike peterson
Subject: Re: Digest Number 84


i have now put in about 200 plat and still no skill point.
i have made alot of laterns and recently tried stalking probes.
out of 6 tries i only fashioned 2. the guy that gave me money was happy
about it and wants me to make more for him. the bad thing is im wasting his
money since my skill has not increased at all.
do we know the recipe for the syglass now? i thought we needed the
collapsible fishing pole for it?

Snort
22 wiz


>From: EQ_Tinkering@onelist.com
>Reply-To: EQ_Tinkering@onelist.com
>To: EQ_Tinkering@onelist.com
>Subject: [EQ_Tinkering] Digest Number 84
>Date: 15 Sep 1999 12:09:54 -0000
>
>
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>------------------------------------------------------------------------
>
>There are 10 messages in this issue.
>
>Topics in today's digest:
>
> 1. Animated Fishing Bait
> From: Brian <OperBTZ@...-Hulman.Edu>
> 2. Power Modules
> From: "Sean Dorsey" <sdorsey@...>
> 3. Tattered Cloaks!!?
> From: mstokes <mstokes@...>
> 4. Fwd: [EQ-Spoilers] Re: Charred Guardian Armor~~
> From: MadGrizzle <MadGrizzle@...>
> 5. Re: My experience getting Tinkering to 75 ...
> From: =?iso-8859-1?q?Quasinom=20de=20Plume?=
><eqmailing@...>
> 6. Re: Animated Fishing Bait
> From: Clanof1@...
> 7. Re: Tattered Cloaks!!?
> From: lukas@...
> 8. Re: My experience getting Tinkering to 75 ...
> From: lukas@...
> 9. Re: My experience getting Tinkering to 75 ...
> From: Clanof1@...
> 10. The gnome spelunker IN UNREST
> From: trond ivar hansen <zafigomchic@...>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 1
> Date: Tue, 14 Sep 1999 11:02:23 -0500
> From: Brian <OperBTZ@...-Hulman.Edu>
>Subject: Animated Fishing Bait
>
>Has anyone tried animated fishing bait as an ingredient for the collapsable
>fishing pole? It isn't really mentioned in the recipe, but it is directly
>related to fishing and extremely cheap/easy to make, making it a likely
>ingrediant for the apparantly inexpensive fishing pole and easy to
>incorporate into the existing failed recipes.
>
>-Lenn
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 2
> Date: Tue, 14 Sep 1999 12:21:09 -0400
> From: "Sean Dorsey" <sdorsey@...>
>Subject: Power Modules
>
>I have heard that in Beta you were able to make "Mech Pets", from Vender
>looking dudes, to clockworks. I was told this was removed as it
>"Unbalanced" the game as you could have a wizard with a pet, or any class
>with a pet.
>
>Dass Swiftruner
>Cazic-Thul
>
>
>\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
>
>On Solusek's Eye:
>If you invis yourself, you can get to the gnome castle easily. I have run
>all over it, and hailed almost every gnome I have found there. The one
>vendor does have the bag of the tinkerers and I'm wondering if we can
>tinker
>it somehow. He also carries broken force modules, broken frost modules,
>functional frost modules, and a power module. THIS intrigues me! Could it
>be that the force and power module might be needed to make the bag, or
>maybe
>the collapsible fishing pole is powered?
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 3
> Date: Tue, 14 Sep 1999 13:56:52 -0400
> From: mstokes <mstokes@...>
>Subject: Tattered Cloaks!!?
>
>I just heard that You can now buy cloak & belt patterns in Misty Thicket.
>So lets put down our fishing poles, grap some ruined wolf pelts and start
>working on some Thermal wear.
>
>
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 4
> Date: Tue, 14 Sep 1999 14:02:06 -0400
> From: MadGrizzle <MadGrizzle@...>
>Subject: Fwd: [EQ-Spoilers] Re: Charred Guardian Armor~~
>
>This came from the spoilers mailing list... might be a clue... It looks
>like some of the clockworks in Sol have been itemized.. Maybe a rare drop
>of one is the last tinkering book...
>
>
>
> >Most of this stuff comes from Sol A- you should be around mid 20s to
>enter
> >this
> >zone, then up to high 30s for exp. Goblin Captain- high 20s- drops some
>of it
> >(Boots and Gloves), some of it comes from Gnome Clockworks- Clockwork EXG
> >(drops
> >shield and Breastplate- if you can't see the shield she has BP). This
>EXG is
> >wanders around and is totally immune to spells of all types, plus he hits
>hard
> >for a level 30 or so MOB. I've seen a level 50 cleric solo it (yes
>cleric
> >fighting with melee only then healing himself), but it was a tough
> >fight. Easy
> >with a couple of real tanks. There are rumors of other pieces out there,
>but
> >I've never seen equipped or looted any myself.
> >
> >Best piece for a cleric/shaman/druid comes from the EXG- the Charred
>Guardian
> >Shield is 10ac +9 wis
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 5
> Date: Tue, 14 Sep 1999 13:40:34 -0700 (PDT)
> From: =?iso-8859-1?q?Quasinom=20de=20Plume?= <eqmailing@...>
>Subject: Re: My experience getting Tinkering to 75 ...
>
>Agreed - Wisdom helps determine how often you fail at making an item and
>Intelligence helps determine how often you will gain a skill level. A
>nice balance of attribute increases for both WIS and INT will help you out
>quite a bit. If you have an high level Enchanter or Shamen friend, have
>them boost your Int, Wis and Chr before attempting any trade skills.
>
>Quasinom de Plume
>{Mith Marr Server}
>
>--- Russ Gresh <lordgrunk@...> wrote:
> > From: "Russ Gresh" <lordgrunk@...>
> >
> > I recommend you also get as much wisdom increasing jewelry as you can.
> > At
> > only 57 skill I am pretty successful at making cams. Wisdom helps
> > immensely
> > with all trade skills.
> >
> > Fixer, 34 gnomish enchanter
> >
> >
> > > From: sragan@...
> > >
> > >
> > > My first recommendation is find you an enchanter and buy you a couple
> > of
> > bracers and a necklass that raises charisma (not that expensive for a
> > 20th
> > level). Also see if you can get one of the +15 charisma 'crude steins'
> > from
> > the bouncer in feerot. Having a charisma of 86 instead of 60 makes a ton
> > of
> > difference cash wise while you are doing all this tinkering.
> > >
> > > Also realize that you can NOT gain more than 1 point in tinkering
> > until
> > you get to *21*. You are stuck at 51 until then and I forget what your
> > max
> > is per level.
> > >
> > > Note, your milage may vary, but the first thing one should try to
> > tinker
> > to gain skill is the flameless lanterns. I would usually do about 20 at
> > a
> > time and it would cost somewhere in the neighborhood of 20 to 30 plat to
> > do
> > (after selling the lanterns back) depending on your success rate and
> > charisma. Sometimes I would gain nothing, sometimes 4 or 5 points, its
> > very
> > random. On average I would say I gained about a point per 20 lanterns
> > which
> > means I approximately spent about 20 to 30 plat per point up to 68 where
> > lanterns get trivial.
> > >
> > > YES, you CAN make some cash selling the cams to bowers. While nothing
> > to
> > write home about you can make some fairly decent pocket change. I
> > started
> > making cams at 68 (when lanterns became trivial) and my success rate was
> > not
> > too bad. I could sell the cams for 25 plat to bowers, where they would
> > usually spend about 40 plat. They are usually VERY happy to find a
> > tinker
> > that can make cams...
> > >
> > > Gaining skill gets a bit more expensive here since each attempt cost
> > maybe
> > 12 to 15 plat. But as with the lanterns I figure I would gain about a
> > point
> > every 20 cams or so, which means you really need to find a place to sell
> > your cams to support your tinkering habit. I was able to get my skill up
> > to
> > 75 making cams.
> > >
> > > And thats where my story ends, without the fishing pole/telescope to
> > practice on tinkering has no future for me short of making a bit of
> > pocket
> > change on cams. Damn those verant bastards, I still get an unexeptable
> > rate
> > of failure on cams even though they are trivial. =|
> > >
> > > Hope this helps, if there does exist a kind soul willing to share the
> > fishing pole recipe I would be eternally grateful.
> > >
> > > Cheers,
> > >
> > > FizzWizz of Tunare
> > > 35 Wizard
> > >
>
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 6
> Date: Tue, 14 Sep 1999 19:49:23 EDT
> From: Clanof1@...
>Subject: Re: Animated Fishing Bait
>
>I HAVE BEEN AWAY A WHILE, WHAT INGREDIENTS FOR ANIMATED BAIT?
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 7
> Date: Wed, 15 Sep 1999 01:37:20 -0700
> From: lukas@...
>Subject: Re: Tattered Cloaks!!?
>
>
>Any vendor that sells large seweing kits now sells the 'rare' patterns.
>One of the huts right outside Ak'anon has one of these merchants. On the
>site I put up some non-working formulas I tried so far, mostly small
>patchwork cloak + firewater + various amounts of metal rods.
>
>-Luke
>Tinkering site:
>http://www.eqportal.com/tinkering
>
>
>
>At 01:56 PM 9/14/99 -0400, you wrote:
> >From: mstokes <mstokes@...>
> >
> >I just heard that You can now buy cloak & belt patterns in Misty Thicket.
>So lets put down our fishing poles, grap some ruined wolf pelts and start
>working on some Thermal wear.
> >
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 8
> Date: Wed, 15 Sep 1999 01:38:25 -0700
> From: lukas@...
>Subject: Re: My experience getting Tinkering to 75 ...
>
>
>For those stuck at 50 skill yet meet the level requirements, I might
>suggest trying a few cams or stalking probes even. I'm pretty sure I got
>my first point on making cams, too bad back then those were the non-working
>cams, a lot of platinum was flushed trying to make a bow with them. A
>level 50 warrior on my server made some attempts at the stalking probes
>with 50 skill, not a lot of successes but did get a skill increase after
>just a couple. Might be a possible solution for the 'hundreds of plat on
>lanterns & no skill'...
>
>My tinkering skill raise story is pretty much the same as Fizzwiz'. About a
>20pp per point average for me on the lanterns as well. As he said,
>sometimes 2 or 3 points per round, sometimes none at all. Then I made cams
>from about 65 to the trivial at 75. Never got a skill increase off the
>mechanized lockpicks but they turned trivial around 67-68. Spyglass wasn't
>trivial at a low 70s skill, not surprisingly.
>
>-Luke
>Tinkering site:
>http://www.eqportal.com/tinkering
>
>
>
>At 01:34 PM 9/13/99 -0000, you wrote:
> >From: sragan@...
> >
> >
> >Note, your milage may vary, but the first thing one should try to tinker
>to gain skill is the flameless lanterns. I would usually do about 20 at a
>time and it would cost somewhere in the neighborhood of 20 to 30 plat to do
>(after selling the lanterns back) depending on your success rate and
>charisma. Sometimes I would gain nothing, sometimes 4 or 5 points, its very
>random. On average I would say I gained about a point per 20 lanterns which
>means I approximately spent about 20 to 30 plat per point up to 68 where
>lanterns get trivial.
> >
> >YES, you CAN make some cash selling the cams to bowers. While nothing to
>write home about you can make some fairly decent pocket change. I started
>making cams at 68 (when lanterns became trivial) and my success rate was
>not too bad. I could sell the cams for 25 plat to bowers, where they would
>usually spend about 40 plat. They are usually VERY happy to find a tinker
>that can make cams...
> >
> >Gaining skill gets a bit more expensive here since each attempt cost
>maybe
>12 to 15 plat. But as with the lanterns I figure I would gain about a point
>every 20 cams or so, which means you really need to find a place to sell
>your cams to support your tinkering habit. I was able to get my skill up to
>75 making cams.
> >
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 9
> Date: Wed, 15 Sep 1999 06:40:18 EDT
> From: Clanof1@...
>Subject: Re: My experience getting Tinkering to 75 ...
>
>um, you cant make the spyglass anyways, how would yo know if its trivial?
>dont you need that fishing pole. if not id like the magic formula
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 10
> Date: Wed, 15 Sep 1999 03:57:13 -0700 (PDT)
> From: trond ivar hansen <zafigomchic@...>
>Subject: The gnome spelunker IN UNREST
>
> > Down in the caves is the necroguild. They don't
> > talk even if you like
> > them. They are guildmasters and there are 3 there.
> > If you tried to
> > kill him you would prolly get hit for around 1000
> > damage in one round.
> > Deeper in the caves there are other NPCs that you
> > could possibly talk
> > to. They all have killed me in the past, since I am
> > a necro and they
> > don't seem to like us very much.
>
>
> > The only people in the 'basement' are the
> > guildmasters for gnomes who
> > worship Bertox. Good place for low levels to kill
> > clockworks for
> > faction stuffs tho.
>
>
>We aren�t talking about the gnome spelunker in Unrest
>here, are we? Didn�t know there was a spelunker in
>Ak�Anon. If there is, and he is associated with
>necromancers, I really can�t see the logic, if Verrant
>do know what a spelunker is, that is.
>
>===
>Trond Ivar Hansen
>Fantoftaasen 27, 5072 Bergen, Norway
>Mobil: 92 24 21 64
>Kontor: 55 58 74 43
>ICQ: 17 58 60 82
>http://come.to/trondivar
>- Magister mundi sum! -
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>