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Message ID: 634
Date: Wed Sep 15 21:27:44 BST 1999
Author: mike peterson
Subject: Re: Digest Number 84
>From: EQ_Tinkering@onelist.com
>Reply-To: EQ_Tinkering@onelist.com
>To: EQ_Tinkering@onelist.com
>Subject: [EQ_Tinkering] Digest Number 84
>Date: 15 Sep 1999 12:09:54 -0000
>
>
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>------------------------------------------------------------------------
>
>There are 10 messages in this issue.
>
>Topics in today's digest:
>
> 1. Animated Fishing Bait
> From: Brian <OperBTZ@...-Hulman.Edu>
> 2. Power Modules
> From: "Sean Dorsey" <sdorsey@...>
> 3. Tattered Cloaks!!?
> From: mstokes <mstokes@...>
> 4. Fwd: [EQ-Spoilers] Re: Charred Guardian Armor~~
> From: MadGrizzle <MadGrizzle@...>
> 5. Re: My experience getting Tinkering to 75 ...
> From: =?iso-8859-1?q?Quasinom=20de=20Plume?=
><eqmailing@...>
> 6. Re: Animated Fishing Bait
> From: Clanof1@...
> 7. Re: Tattered Cloaks!!?
> From: lukas@...
> 8. Re: My experience getting Tinkering to 75 ...
> From: lukas@...
> 9. Re: My experience getting Tinkering to 75 ...
> From: Clanof1@...
> 10. The gnome spelunker IN UNREST
> From: trond ivar hansen <zafigomchic@...>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 1
> Date: Tue, 14 Sep 1999 11:02:23 -0500
> From: Brian <OperBTZ@...-Hulman.Edu>
>Subject: Animated Fishing Bait
>
>Has anyone tried animated fishing bait as an ingredient for the collapsable
>fishing pole? It isn't really mentioned in the recipe, but it is directly
>related to fishing and extremely cheap/easy to make, making it a likely
>ingrediant for the apparantly inexpensive fishing pole and easy to
>incorporate into the existing failed recipes.
>
>-Lenn
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 2
> Date: Tue, 14 Sep 1999 12:21:09 -0400
> From: "Sean Dorsey" <sdorsey@...>
>Subject: Power Modules
>
>I have heard that in Beta you were able to make "Mech Pets", from Vender
>looking dudes, to clockworks. I was told this was removed as it
>"Unbalanced" the game as you could have a wizard with a pet, or any class
>with a pet.
>
>Dass Swiftruner
>Cazic-Thul
>
>
>\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
>
>On Solusek's Eye:
>If you invis yourself, you can get to the gnome castle easily. I have run
>all over it, and hailed almost every gnome I have found there. The one
>vendor does have the bag of the tinkerers and I'm wondering if we can
>tinker
>it somehow. He also carries broken force modules, broken frost modules,
>functional frost modules, and a power module. THIS intrigues me! Could it
>be that the force and power module might be needed to make the bag, or
>maybe
>the collapsible fishing pole is powered?
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 3
> Date: Tue, 14 Sep 1999 13:56:52 -0400
> From: mstokes <mstokes@...>
>Subject: Tattered Cloaks!!?
>
>I just heard that You can now buy cloak & belt patterns in Misty Thicket.
>So lets put down our fishing poles, grap some ruined wolf pelts and start
>working on some Thermal wear.
>
>
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 4
> Date: Tue, 14 Sep 1999 14:02:06 -0400
> From: MadGrizzle <MadGrizzle@...>
>Subject: Fwd: [EQ-Spoilers] Re: Charred Guardian Armor~~
>
>This came from the spoilers mailing list... might be a clue... It looks
>like some of the clockworks in Sol have been itemized.. Maybe a rare drop
>of one is the last tinkering book...
>
>
>
> >Most of this stuff comes from Sol A- you should be around mid 20s to
>enter
> >this
> >zone, then up to high 30s for exp. Goblin Captain- high 20s- drops some
>of it
> >(Boots and Gloves), some of it comes from Gnome Clockworks- Clockwork EXG
> >(drops
> >shield and Breastplate- if you can't see the shield she has BP). This
>EXG is
> >wanders around and is totally immune to spells of all types, plus he hits
>hard
> >for a level 30 or so MOB. I've seen a level 50 cleric solo it (yes
>cleric
> >fighting with melee only then healing himself), but it was a tough
> >fight. Easy
> >with a couple of real tanks. There are rumors of other pieces out there,
>but
> >I've never seen equipped or looted any myself.
> >
> >Best piece for a cleric/shaman/druid comes from the EXG- the Charred
>Guardian
> >Shield is 10ac +9 wis
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 5
> Date: Tue, 14 Sep 1999 13:40:34 -0700 (PDT)
> From: =?iso-8859-1?q?Quasinom=20de=20Plume?= <eqmailing@...>
>Subject: Re: My experience getting Tinkering to 75 ...
>
>Agreed - Wisdom helps determine how often you fail at making an item and
>Intelligence helps determine how often you will gain a skill level. A
>nice balance of attribute increases for both WIS and INT will help you out
>quite a bit. If you have an high level Enchanter or Shamen friend, have
>them boost your Int, Wis and Chr before attempting any trade skills.
>
>Quasinom de Plume
>{Mith Marr Server}
>
>--- Russ Gresh <lordgrunk@...> wrote:
> > From: "Russ Gresh" <lordgrunk@...>
> >
> > I recommend you also get as much wisdom increasing jewelry as you can.
> > At
> > only 57 skill I am pretty successful at making cams. Wisdom helps
> > immensely
> > with all trade skills.
> >
> > Fixer, 34 gnomish enchanter
> >
> >
> > > From: sragan@...
> > >
> > >
> > > My first recommendation is find you an enchanter and buy you a couple
> > of
> > bracers and a necklass that raises charisma (not that expensive for a
> > 20th
> > level). Also see if you can get one of the +15 charisma 'crude steins'
> > from
> > the bouncer in feerot. Having a charisma of 86 instead of 60 makes a ton
> > of
> > difference cash wise while you are doing all this tinkering.
> > >
> > > Also realize that you can NOT gain more than 1 point in tinkering
> > until
> > you get to *21*. You are stuck at 51 until then and I forget what your
> > max
> > is per level.
> > >
> > > Note, your milage may vary, but the first thing one should try to
> > tinker
> > to gain skill is the flameless lanterns. I would usually do about 20 at
> > a
> > time and it would cost somewhere in the neighborhood of 20 to 30 plat to
> > do
> > (after selling the lanterns back) depending on your success rate and
> > charisma. Sometimes I would gain nothing, sometimes 4 or 5 points, its
> > very
> > random. On average I would say I gained about a point per 20 lanterns
> > which
> > means I approximately spent about 20 to 30 plat per point up to 68 where
> > lanterns get trivial.
> > >
> > > YES, you CAN make some cash selling the cams to bowers. While nothing
> > to
> > write home about you can make some fairly decent pocket change. I
> > started
> > making cams at 68 (when lanterns became trivial) and my success rate was
> > not
> > too bad. I could sell the cams for 25 plat to bowers, where they would
> > usually spend about 40 plat. They are usually VERY happy to find a
> > tinker
> > that can make cams...
> > >
> > > Gaining skill gets a bit more expensive here since each attempt cost
> > maybe
> > 12 to 15 plat. But as with the lanterns I figure I would gain about a
> > point
> > every 20 cams or so, which means you really need to find a place to sell
> > your cams to support your tinkering habit. I was able to get my skill up
> > to
> > 75 making cams.
> > >
> > > And thats where my story ends, without the fishing pole/telescope to
> > practice on tinkering has no future for me short of making a bit of
> > change on cams. Damn those verant bastards, I still get an unexeptable
> > rate
> > of failure on cams even though they are trivial. =|
> > >
> > > Hope this helps, if there does exist a kind soul willing to share the
> > fishing pole recipe I would be eternally grateful.
> > >
> > > Cheers,
> > >
> > > FizzWizz of Tunare
> > > 35 Wizard
> > >
>
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 6
> Date: Tue, 14 Sep 1999 19:49:23 EDT
> From: Clanof1@...
>Subject: Re: Animated Fishing Bait
>
>I HAVE BEEN AWAY A WHILE, WHAT INGREDIENTS FOR ANIMATED BAIT?
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 7
> Date: Wed, 15 Sep 1999 01:37:20 -0700
> From: lukas@...
>Subject: Re: Tattered Cloaks!!?
>
>
>Any vendor that sells large seweing kits now sells the 'rare' patterns.
>One of the huts right outside Ak'anon has one of these merchants. On the
>site I put up some non-working formulas I tried so far, mostly small
>patchwork cloak + firewater + various amounts of metal rods.
>
>-Luke
>Tinkering site:
>http://www.eqportal.com/tinkering
>
>
>
>At 01:56 PM 9/14/99 -0400, you wrote:
> >From: mstokes <mstokes@...>
> >
> >I just heard that You can now buy cloak & belt patterns in Misty Thicket.
>So lets put down our fishing poles, grap some ruined wolf pelts and start
>working on some Thermal wear.
> >
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 8
> Date: Wed, 15 Sep 1999 01:38:25 -0700
> From: lukas@...
>Subject: Re: My experience getting Tinkering to 75 ...
>
>
>For those stuck at 50 skill yet meet the level requirements, I might
>suggest trying a few cams or stalking probes even. I'm pretty sure I got
>my first point on making cams, too bad back then those were the non-working
>cams, a lot of platinum was flushed trying to make a bow with them. A
>level 50 warrior on my server made some attempts at the stalking probes
>with 50 skill, not a lot of successes but did get a skill increase after
>just a couple. Might be a possible solution for the 'hundreds of plat on
>lanterns & no skill'...
>
>My tinkering skill raise story is pretty much the same as Fizzwiz'. About a
>20pp per point average for me on the lanterns as well. As he said,
>sometimes 2 or 3 points per round, sometimes none at all. Then I made cams
>from about 65 to the trivial at 75. Never got a skill increase off the
>mechanized lockpicks but they turned trivial around 67-68. Spyglass wasn't
>trivial at a low 70s skill, not surprisingly.
>
>-Luke
>Tinkering site:
>http://www.eqportal.com/tinkering
>
>
>
>At 01:34 PM 9/13/99 -0000, you wrote:
> >From: sragan@...
> >
> >
> >Note, your milage may vary, but the first thing one should try to tinker
>to gain skill is the flameless lanterns. I would usually do about 20 at a
>time and it would cost somewhere in the neighborhood of 20 to 30 plat to do
>(after selling the lanterns back) depending on your success rate and
>charisma. Sometimes I would gain nothing, sometimes 4 or 5 points, its very
>random. On average I would say I gained about a point per 20 lanterns which
>means I approximately spent about 20 to 30 plat per point up to 68 where
>lanterns get trivial.
> >
> >YES, you CAN make some cash selling the cams to bowers. While nothing to
>write home about you can make some fairly decent pocket change. I started
>making cams at 68 (when lanterns became trivial) and my success rate was
>not too bad. I could sell the cams for 25 plat to bowers, where they would
>usually spend about 40 plat. They are usually VERY happy to find a tinker
>that can make cams...
> >
> >Gaining skill gets a bit more expensive here since each attempt cost
>maybe
>12 to 15 plat. But as with the lanterns I figure I would gain about a point
>every 20 cams or so, which means you really need to find a place to sell
>your cams to support your tinkering habit. I was able to get my skill up to
>75 making cams.
> >
>
>
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 9
> Date: Wed, 15 Sep 1999 06:40:18 EDT
> From: Clanof1@...
>Subject: Re: My experience getting Tinkering to 75 ...
>
>um, you cant make the spyglass anyways, how would yo know if its trivial?
>dont you need that fishing pole. if not id like the magic formula
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>Message: 10
> Date: Wed, 15 Sep 1999 03:57:13 -0700 (PDT)
> From: trond ivar hansen <zafigomchic@...>
>Subject: The gnome spelunker IN UNREST
>
> > Down in the caves is the necroguild. They don't
> > talk even if you like
> > them. They are guildmasters and there are 3 there.
> > If you tried to
> > kill him you would prolly get hit for around 1000
> > damage in one round.
> > Deeper in the caves there are other NPCs that you
> > could possibly talk
> > to. They all have killed me in the past, since I am
> > a necro and they
> > don't seem to like us very much.
>
>
> > The only people in the 'basement' are the
> > guildmasters for gnomes who
> > worship Bertox. Good place for low levels to kill
> > clockworks for
> > faction stuffs tho.
>
>
>We aren�t talking about the gnome spelunker in Unrest
>here, are we? Didn�t know there was a spelunker in
>Ak�Anon. If there is, and he is associated with
>necromancers, I really can�t see the logic, if Verrant
>do know what a spelunker is, that is.
>
>===
>Trond Ivar Hansen
>Fantoftaasen 27, 5072 Bergen, Norway
>Mobil: 92 24 21 64
>Kontor: 55 58 74 43
>ICQ: 17 58 60 82
>http://come.to/trondivar
>- Magister mundi sum! -
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>
>_______________________________________________________________________________
>_______________________________________________________________________________
>
>