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Message ID: 10
Date: Sun Apr 18 00:19:46 BST 1999
Author: Ford Prefect
Subject: Re: Please help end my frustration
>From: David Rubino <tigger@...>In Everquest, its not your individual piece of equipment, but the total of
>
>Dear brothers and sisters:
>
>As I wander the land of Norrath, battle creatures, and gain experience, I
>often hear voices whisper things to me like "You hit a Skeleton for 15
>damage" or "A Gnoll tries to pierce you, but misses". As I gain more and
>more skill, my mind wonders what all of these whispers mean, and how they
>are derived.
>
>I am not an experienced RPGer. I have played UO, and I have played EQ. I
>have never played any other MUD, any 1 player RPG computer game, or
>anything like D&D. There seems to be the expectation in EQ that you know
>what things like Dexterity, Agility, Strength, Armor Class, etc. are for
>and what they affect.
>
>Meanwhile, items that boost these numbers by very very small amounts are
>expensive, and make me wonder why I should spend 5 plat on armor that
>increases my AC by 2%, or 1 plat on a ring that gives me 2 extra Dex.
>Anyone who can answer any of the following questions please do so. I wouldStrength affects your ability to hit for more damage. for example, Jim uses
>be very grateful, for I am getting very frusrated with the fact that
>everyone else in the game seems to know what is going on, and I do not.
>
>What does strength affect in combat? What does dexterity affect in combat?
>What does agility affect in combat? Are jewelry or other enhancements that
>add only 1 or 2 to these stats really worth it? Do they really make a
>difference, and how do you know?
>What is armour for? Does it absorb damage? Or is it figured into whetherAC makes a HUGE difference. and , it does indeed absorb damage, but only
>you actually get hit? Or both?
>What does the AC value of armor actually mean? Does adding 3 or 4 to your
>AC actually make a difference?
>What is the ATK stat that goes up with each level?ATK is your attack, and is equivalent to AD&D's THAC0. its your ability to
>Every weapon has a delay. How long is the delay is seconds?not sure, but i think its, Delay/10 = delay in seconds. there is quite a
>There are several combat skills. One is for your weapon type (i.e. 1HOffense is your ability to hit a target and deal damage regardless of your
>slahsing) and there are others for offense and defense. What are each
>of these for? When do they get figured in?
>When I use my weapon, I hit for 17 damage per turn. No more. This hasn't17 per damage means that your weapon's damage is 8. it will never change,
>changed since I first got the weapon (4 levels ago) and doesn't change when
>my 1H slashing, offense, strength, or dexterity goes up. Why don't these
>stats affect what damage I can inflict?
>I miss a lot. Up to 8 times in a row sometimes. Because of this, creaturestry training your weapon skill at your guild trainer, also, try building up
>thay /con blue often win the battle. What can I do to miss less?
>Is there any documentation anywhere that shows the numbers game? In UO thewell, not exactly, but you will find alot of helpful statistics at
>player guide simply had things like WeaponDmage * Skill + 10 = Damage. That
>would be very useful to me. Does it exist anywhere?
>Again, if you know the answer to even one of these, please post! Thanks!-Kyar Lutesmasher
>
>-Musil
>
>