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Message ID: 10168
Date: Tue Nov 16 18:16:50 GMT 1999
Author: scott@xxxxxxxxx.xxxxxxxxxxxxxxxxx)
Subject: Re: Infected Paw
----- Original Message -----
From: JasonF <JasonF@...>
To: Eqbards@... <eqbards@onelist.com>
Sent: Tuesday, November 16, 1999 9:46 AM
Subject: [eqbards] Infected Paw
> From: "JasonF" <JasonF@...>
>
> This rambles a bit, but I ain't had no coffee so bear with me:
>
> Ok, so Infected Paw is being upgraded. Hell we all complained that IP was
> too far from bind points for its designated level to be very useful, so
it's
> high time for a revamp there. I'm concerned, however. Not so much about
IP
> being upgraded as the general trend that we're seeing to make existing
zones
> more and more difficult as the mean player base gains in level. Kithicor,
> for instance, has been raised to the point where level 50s can't be
assured
> of traveling through the zone without dying. From what I hear Qeynos
Hills
> now spawns high 20s undead such as Skeletal Monks that will make quick
work
> out of anyone traveling to/from Qeynos and Blackburrow.
>
> Last night I met up with a friend who had just purchased and installed
> EverQuest. He started a warrior in Qeynos. I'm teaching an experienced
> gamer, but complete EQ newbie things like "don't kill wolves and bears
near
> Holly and Cros Treewind", "/con everything", "don't be afraid to run",
> "monsters can't follow you through zones", dmg/atk ratios, what is AC,
etc.,
> etc. I'm not big on twinking so I didn't give him much. A fine steel
sword
> and 20pp for milk and muffins. But is Qeynos Hills going to kick his ass?
>
> What about Enchanters born on the East side of the world from Kithicor?
> Their level 8 animation spell in in High Keep, as are bards level 16 songs
> (some better because of Selo's, granted). At level 8 a true EQ newbie has
a
> very difficult time just finding out that his spell is *in* High Keep and
> then making his way from Ak'Anon or Freeport. My god, now the obvious
route
> takes him through Kithicor. He might never have ever seen anything more
> aggresive than a Young Kodiak or the odd Hill Giant. The sad thing is
that
> the Hill Giants that he's seen are *considerably* easier to kill than any
> undead that he's going to run into in Kithicor.
>
> I suppose what I'm saying is that Verant is increasing the difficulty by
> leaps and bounds of *existing* zones in order to compensate for the high
> level player base. This is detrimental to the true EQ newbies. If *I*
> started a Gnome Enchanter right now, I'd know that I could invis (lvl 4
> spell for them) and travel the boat to Freeport, EC, NRo, Oasis, SRo,
> Innothule, Feerrott, Rathe Mts, SK, NK, WK, HH, HK if I really wanted to
> avoid Kithicor. OR get a high level escort during the day and save a
bunch
> of time and zoning. But a real newbie has no idea of what awaits him when
> he zones from the tranquil WC in to Kith. Mayhem, madness and swift death
> and exp. loss. What would *you* do if you had no friends in EQ and got
> killed with one spell by an Undead Cleric somewhere between WC and the
> Rivervale entrance?
>
> Most people on this list are experienced players. Some of us are *very*
> experienced players. If we started new characters, even completely
> untwinked, we would be able to avoid these things because we know the game
> *so* well. We take the depth of our knowledge for granted. I remember
back
> in late May when I first install EQ - do you remember when you first
> installed it? Remember how completely freakin' lost you were? Now put
> Kithicor between you and something that you need as much as a level 8
> enchanters needs Mircyl's Animation. Say you're a level 6 bard in
Freeport
> and hear "Are you [interested] in delivering [mail]?", "We need [mail]
> delivered to [High Keep]. Are you [interested]?"
>
> Crier Sharpsong
>
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with the subject submissions.
>