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Message ID: 1018
Date: Sat May 22 00:37:50 BST 1999
Author: Mike Roach
Subject: Re: Disenchantment.
> -----Original Message-----
> From: Fun Bob [mailto:fun-bob@...]
> Sent: Friday, May 21, 1999 6:38 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Disenchantment.
>
>
> From: "Fun Bob" <fun-bob@...>
>
> I agree with you on most of that, and if all the other magic
> classes turn
> out to be the same, maybe I'll try a monk or warrior. And
> alot of the really
> usefull stuff that makes us versatile isnt untill the higher
> levels.Disarm
> Trap is 30th, Pick locks is 40th, and track is 35th....Maybe I am just
> expecting to much, I dont know
> -----Original Message-----
> From: Snicker <snicker@...>
> To: eqbards@onelist.com <eqbards@onelist.com>
> Date: Friday, May 21, 1999 3:02 PM
> Subject: Re: [eqbards] Disenchantment.
>
>
> >From: Snicker <snicker@...>
> >
> >At 01:07 PM 5/21/99 -0400, you wrote:
> ><snip>
> >>only usefull ones. Any other magic class usually has a
> variety of usefull
> >>spells, and I rarely see 1 (Lets say wizrd) using the same
> 4 or 5 spell
> over
> >>and over again. They switch them around considering what
> the situation
> calls
> >>for
> >
> >Gotta disagree here. As an enchanter, I generally had a
> standard "spell
> >kit" that I seldom changed. As a Bard my song kit is much
> the same, but as
> >I get more protective songs they will take some precedence.
> >Note one VERY important thing: We are NOT defined by our
> songs the way
> >spellcasters are defined by their spells. We are also middlin-fair
> >warriors (You watch a wiz try to go toe to toe with a fast
> melee mob and
> >see who's still standing). We are also the SINGLE MOST
> VERSATILE CLASS IN
> >THE GAME. Read that sentence again. There is NOTHING we
> can't do: pick
> >locks, disarm traps, put monsters to sleep, heal our party,
> hide our party,
> >take our party underwater.... Bards in EQ are the
> single-most powerful
> >Bard class I've ever played (and this is from someone who's
> played Bard in
> >nearly every conceivable RPG).
> >As has been stated before, we enhance a party. If you want
> to convert a
> >Bard to a mathematical formula, where fighters = 1, and
> spellchuckers = 1,
> >and Clerics = 1, Bards = x2 multiplier. We make everyone better.
> >
> >
> >
> >Talies the Wanderer
> >Check out the EverQuesting Bard:
> >http://amtgard.pinkpig.com/bards/eqbard.htm
> >
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