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Message ID: 10327
Date: Thu Nov 18 21:20:51 GMT 1999
Author: Kyle Q
Subject: Re: OT: Feign Death nerf (long)


Jeez, that is so retarded. Verant can't even keep up with their own code =P
And we are supposed to trust these guys to somehow magically balance the
game?

If you ask me, aside from a few broken skills the game was fine the way it
was even before the DoT nerf. These constant nerfs are becoming the rule of
thumb. Why the hell Verant feels the need to yank the rug out from under a
classes collective feet is beyond me. Quit messing with established skills.
Try fixing the damn monster AI instead. Oh that's too hard? It's easier just
to screw with several thousand players characters? Oh that makes sense =/

Dank McGillicuty
Getting more disillusioned with EQ every day =(

PS There is an interesting page up about Nerfing in MUDs. Bears a read, as
EQ seems to be following it step for step.
http://www.best.com/~tenarius/mudwimping.html

Cheers



> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> Got a note on this from GZ, via another high level monk. The way Verant
> described it was the way FD was supposed to be working prior to the patch.
> There was a bug in the code that caused it to work not as Verant thought
it
> did, but as Yeti and others had observed it to. According to GZ after the
> next patch it will work 100% below level 35 totally and as reported after
> that, IF there are no other bugs in the code that are in effect.
>
> He also said interestingly that the reason it did not work before the
patch
> as advertised was that the code for them forgetting was supposed to be an
> exact copy of the code for forgetting a mob that had hopelessly outrun
them
> (as we often see in effect in w karana with bandits). The code however
was
> copied before they fixed the bug in the code for outrunning and the
> corrected outrunning code was never pasted back into FD. So the answer is
> basically yes, Yeti is right, and Verant thought they were right and only
> discovered they were not when they found the bug in the previous code.
>
> Kitasi
>
> -----Original Message-----
> From: Rokenn Swiftsong [mailto:rokenn@...]
> Sent: Thursday, November 18, 1999 1:49 PM
> To: EQ-Bards@onelist.com; EQBards@onelist.com
> Subject: [eqbards] OT: Feign Death nerf (long)
>
>
> From: "Rokenn Swiftsong" <rokenn@...>
>
> I am reposting this from the Monk MB
> (http://server3.ezboard.com/feverquestmonksfeigndeathnerf.html).
>
> I have known Yeti since Beta 3 (when he was known as Orcus). He is one of
> the most knowledgable players I have every met in the game. The upcoming
> nerf to Feign Death will effect all players, not just Monks, Shadow
Knights,
>
> and Necros.
>
> *********************************************
> I would like to provide the community with information so they can
> understand the nature of Verant's changes to FD. The changes are
> significant, a nerf, and their news message was misleading.
>
> "If you were within sight, they would immediately come after you." - No,
> they came back based on aggro radius. If you saw them wander away to a
safe
> distance, you could get up without training anyone.
>
> "If not, they would come after you at some later point. This might happen
> within a few minutes, or could happen even a few hours later" - This was
not
>
> random, but the result of game mechanics understood by experienced
feigners.
>
> A feigned upon mob has you in its aggro list. If someone else re-aggros
the
> mob to a lesser degree than the original feigner, it will return to the
> feigner. Feigners knew this! If the mobs were in front of them in a room,
> they knew no one would disturb them and all was fine. If the mobs were
> scattered around the dungeon by a train wandering home, they knew to zone.
>
> ".... Four times means about 20 percent ...." - These numbers seem totally
> inaccurate. I had to feign 11 times on a green guard and 10 times on a
> knight while testing in Freeport. If ANY of your feign attempts fails
(xxxx
> has fallen to the ground) then the mob comes running back. NO OTHER SKILL
> takes 4 or more successful skill checks in a row to perform a single act.
If
>
> you have multiple mobs, it is almost impossible to fool them all. If even
> one is not fooled, it will build a train as it runs to you - quite
possibly
> from so far out of sight that you don't even know you are killing other
> players.
>
> Feign used to be predictable. If you were successful against a mob that
can
> be fooled (some couldn't be - this was a matter of experience and feigners
> knew which mobs to avoid), it would never come back unless re-aggroed by
> another player. Verant implies otherwise, but it is NOW that the skill is
> totally unpredictable, with mobs that are far out of sight deep in the
> dungeon randomly returning, based on percentages apparently much worse
than
> those Verant gave and which are useless against multiple mobs. Stand up,
and
>
> a feigner doesn't know if he is killing people far out of sight, or has
> safely cleared aggro.
>
> Before a player had to re-aggro a mob in such a way that the feigner was
> still higher on its aggro list (such as by coming very close, but doing no
> damage), and in this case it was usually only the feigner that was in
> danger. Now every time a feigner stands up mobs can come training from
> everywhere, and if he feigns again because he sees them coming, they will
> attack anyone nearby or in their path home.
>
> Feign pulling is still possible, although harder. Feign twinking/leveling
> others is still possible, and should actually be easier. Feigning to avoid
> death or trains now results in far more trains. What are these "evolving
> gameplay issues" that Verant hoped to address? In what way was this
supposed
>
> to make this a better game?
>
> I ask that the EQ community understand this is not just a nerf to SKs,
> Necromancers, and Monks, but to anyone that has ever grouped with them or
> even played in a dungeon, and invite you to provide /feedback in game to
> voice your opinion.
>
> Thank you for listening, Yeti (Level 50 monk, Karana server)
> *********************************************
>
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>
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