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Message ID: 10331
Date: Thu Nov 18 22:06:57 GMT 1999
Author: Reece, Tom - 25IDL G4
Subject: OT: Feign Death nerf (long)


In my opinion, this is the course of action Verant should follow when it
comes to making changes in the game. Make the mobs tougher i.e. higher
level, more spells to cast, higher resist rates, etc. instead of making the
players weaker. It seems to me that it all balances out in the long run. I
also think it would generate less negative publicity and player resentment.


Galtin of E'ci (who wishes Verant's main focus was on fixing bugs and adding
new quests instead of nerfing)

>
> Is it being resourceful? Is it taking advantage of the code?
> Does it really matter? Once I learned of a player 'exploiting'
> a method against a particular mob, I would alter the behavior
> of the monster under those effects to create a more challenging
> confrontation. It wasn't to ruin the player's experience, it
> was to heighten it. I am a player of accomplishment. If I
> play a game that's too easy, I tend to get tired easily. If I
> play a game that offers new challenges each time, I tend to get
> addicted, ie EQ.
>
>