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Message ID: 10411
Date: Sun Nov 21 17:25:59 GMT 1999
Author: jay schultze
Subject: RE: Skill Caps
>From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>
>Reply-To: eqbards@onelist.com
>To: "'eqbards@onelist.com'" <eqbards@onelist.com>
>Subject: RE: [eqbards] Skill Caps
>Date: Sun, 21 Nov 1999 11:41:02 -0500
>
>however, even though our skill caps remain, as of a recent patch a couple
>weeks ago, i very rarely miss notes on the high level songs now. not sure
>how they went about fixing that but it is definitely fixed. i had much too
>difficult a time twisting verses of victory with anything from all the
>missed notes, which i no longer have. but just the increase in
>effectiveness of our songs, as pure casters and priests increase their
>effectiveness of spells all the way to level 50, seems appropriate. as is
>said though, i can see how if they considered us hybrids, that our casting
>abilities like the other hybrids should cap at 200. it would be nice,
>considering our primary attributes are our songs over melee (unlike SHD,
>RNG, PAL) that our caps would be in line with the pure casters and priests,
>whose primary attributes are their spells.
>
>Shada Bladestorm, L50 Wood Elf Bard
>Tyria Sarkin, L30 High Elf Wizard
>Manda D'ulin, L22 Wood Elf Warrior
>Mithaniel Marr Server
>
>
> >
> > I was particularly annoyed at this too, and, I think it's the main
> > reason we miss so many notes on our 40+ songs. I have a feeling the
> > code tests against Level x 5 + 5 for the skill check and doesn't make
> > allowances for the skill cap. It seems the logical explanation for why
> > our 40+ songs are so hard to start.
>
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