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Message ID: 10705
Date: Tue Nov 30 00:51:45 GMT 1999
Author: Wayne Sheppard
Subject: Selos and trains underground


> had zero chance of escape and the caster's had zero chance of death. And
> they said Selo's was unbalancing in allowing train avoidance indoors? Yeah,
> right.

Not quite. They are not concerned about you avoiding a train. They don't want you pulling huge trains to zone.

> How fast travel can be unbalancing but instantaneous travelling is
> not I fail to see.

Instantaneous travel doesn't cause the train to keep running to zone. Fast travel allows someone to lead the entire dungeon to the
zone exit, causing many people to die.

Think about some of the worst zones for random deaths from trains, Mistmoore, Unrest, BlackBurrow. All these zones are "outdoors"
and allow speed effects. The trainmaker can run fast and make it to zone, and lets everyone else deal with the trainwreck.

In the dungeons that are "underground" there are usually less trains to zone (there are exceptions). This is because the person
who gets over his head can't run fast enough to make it to zone. They will die 20 feet away and the train never happens.

A caster gating out has the same effect as death. The monster drops the player off the hate list. Unless someone else is also on
the hate list (or too close), the monster will return to it's normal spot.