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Message ID: 10840
Date: Wed Dec 1 16:33:27 GMT 1999
Author: JasonF
Subject: RE: Re: Icy Greaves


Harmy,

I've been wondering how to do this. Those helms are a bitch for a level 36
like myself that doesn't have a bunch of chummy level 50 friends. I've
tried to talk pickup groups in Oasis into pulling those things before (some
with high 40s players in them) and they've all laughed at me. :( I would
argue that due to circumstances that the helm is more difficult than the BP.

> From: Ryan Honeyman <honeyman@...>
>
> > Unlucky I guess, almost all the other items were under 30 minutes,
> > I still need both items for the helmet.
>
> The helmet ugh. Mudwater rune, piece of cake.
>
> Opoline Helm... deepwater goblins are mostly L38 (they almost always
> give exp to L50 players). For those of you who don't have the
> helmet, or don't know how in the world you can beat up one of these
> critters, or don't know how to pull these guys... this is for you:
>
> NOTE: I have been slain in 4 casts from a deepwater goblin.
> It took 3 casts to kill my L50 shaman friend. Do not
> underestimate the power of these casters. ~350 dmg per cast.
>
> How to pull these puppies... (you need a druid for this)
>
> First of all, don't do it in Oasis. I had spectres roaming all
> around when I first tried to go out there and grab a few. You
> really need to do this in Lake Rathe at the Rathe Mountains zone.
>
> Secondly, you cannot cast on things under the water. Things in
> the water can cast on you. Here's the catch, they wont. At least
> you hope =)
>
> Four deepwater goblins can be tracked between the dock at Rathe
> Mts and that tower with the blue flame. If you aren't L35 yet,
> get a ranger/druid to show you where his/her tracking takes them.
> You'll find it's in the middle of the water, but with full clipping
> plane you can still see the dock near Rathe Mts.
>
> You cannot pull these goblins separately, its all or nothing.
>
> Ok, now the fun part:
>
> * Get SoW from druid.
> * Get Levitate from druid.
> * Get druid to show you where the goblins are, and you hover there
> while he returns to the zoneline.
> * Once druid's in place, start your strongest magic resist song.
> Elemental, Guardian, Mystical... whichever.
> * Now, the Z-axis is your friend here... dip into the water a
> little and start your favorite AE song.
> * Once you do this you must _get out_ of the water asap, and
> haul ass back to the zoneline for Rathe Mountains.
> * You may take residual dmg. But most deepwaters will not
> cast underwater. They prefer to shoot arrows at you.
> * Reach the zoneline and wait, since we are playing on the
> Z-axis here, you will instantly get attacked and see nothing.
> The goblins will be _below_ the ground plane... Move around
> a little and try to force them to move up onto your level.
> * Druid then immediately snares one deepwater, and you both
> _must_ zone.
> * As soon as you appear on the Rathe Mountains side, have druid
> quickly heal all dmg, and then rezone asap.
> * The three other goblins are now back at their spawn point,
> and one snared goblin is trying to return or is hanging around.
> Find him returning to the dock, and begin battle. Interrupt
> him as much as you can.
>
> This is the safest way to break the deepwater spawn, that I've
> found. Sound cheesy, maybe it kinda is. But four deepwaters
> is suicide for any player.
>
> Harmonic.
>
> > Please send submissions for the eqbards newsletter to
> lol@... with the subject submissions.
>
>