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Message ID: 10892
Date: Wed Dec 1 20:13:58 GMT 1999
Author: Ryan Honeyman
Subject: RE: Great post on item balancing (Long)


> ahh, i was only going by delay/damage ratio. which is the same: 3.0

Nah, you're point was well taken tho. 0.06 dmg/sec doesn't
really add up in the end, hehe.

For the most part the ratios, are in fact identical (generally).

Harmonic.