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Message ID: 10900
Date: Wed Dec 1 20:43:02 GMT 1999
Author: Ryan Honeyman
Subject: RE: Great post on item balancing (Long)


> by the way, what exactly were you doing with the numbers? i didn't really
> take notice before.

The weapon formula that most of us have agreed on and that John
has been using. It works very well, fits all the patterns.
The top half is the maximum dmg, the lower half is the swing in secs.

(DMG * MULTIPLIER + 1) / SPEED

MULTIPLIER = (LEVEL/10) if LEVEL <= 20 then the MULTIPLIER is always 2.
SPEED = (DELAY/10)

thus you get this formula to calc dmg/sec:

(DMG * (LEVEL/10) + 1) / (DELAY/10)

-------

A level 5 warrior with a 7/38 axe: (multiplier is 2, level <= 20)

(8 * 2 + 1) / (38/10) = 4.47 dmg/sec

A level 50 warrior with same 7/38 axe:

(8 * (50/10) + 1) / (38/10) = 10.79 dmg/sec


These are just maximum's per sec, averages need number of rounds,
dodging, monster parry/block, etc... But you can assume the same
monster will block/parry/riposte you no matter what weapon you are
using, so that is a wash.

Finally maxdmg/sec formula:

(WEAPON_DMG * (PLAYER_LEVEL/10) + 1) / (WEAPON_DELAY/10)


Harmonic.