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Message ID: 11055
Date: Thu Dec 2 20:06:58 GMT 1999
Author: B. Bedford
Subject: Re: Broken Song
----- Original Message -----
From: Kimes, Dean W. <Dean_Kimes@...>
To: <eqbards@onelist.com>
Sent: Thursday, December 02, 1999 10:37 AM
Subject: RE: [eqbards] Broken Song
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> I doubt the change to ADM would have affected Aria. Its possible, but
> unlikely. The problem with ADM didn't involve its playing time, it stills
> plays like it did before, it just actually does something now while its
> playing. And yes, if I changed a subroutine I knew was used by other
> processes I sure as hell would make sure what I did didn't break those
other
> processes. If I didn't I would soon be looking for a new job. In fact,
now
> that I think of it, that is my new job. I spend 80% of my time making
sure
> that exactly that sort of thing does not occur. Something Verant
obviously
> cannot be bothered to do. Come on remember those three DoT's that when
> implemented would only work if you cast them on yourself, their testing
> record speaks for itself and it is mute.
>
> Kitasi
> Quality Analyst in RL
> (I keep the rest of the programmers honest, or at least awake)
>
> From: Katy Westerman <katyw@...>
>
> Actually, I can see why it slipped by. They were changing ADM, and
> whoever was working on it was probably not the person who originally
> coded the spells, and didn't realize that Aria would be affected by
> it. It happens, even to me. They don't have time to go back and test
> *every* aspect of the game for each patch, simply because if they did,
> the patch would be rather long in getting out. That bug will likely
> be fixed in the next patch.
>
> Robynn, programmer extrordonaire...who should be getting ready for
> work right now.
>
> > Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>