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Message ID: 11055
Date: Thu Dec 2 20:06:58 GMT 1999
Author: B. Bedford
Subject: Re: Broken Song


Actually, the bug for aria came about because verant wanted to "nerf" the
Equestrielle's (sp?) cloak of feathers (or whatever) which granted
levitation...the bug that had been with this cloak was that, as with JBoots,
you could repeatedly click on the cloak, and it would repeatedly cast
levitate...the problem with this is that the more times you clicked on it,
the higher you went...clearly verant didn't like this, and they decided it
was time to fix it. Problem is, there were likely no bard testers to shout
out "Don't nerf me (again)!"

Taluvil, friend of a high level floaty druid...
Tunare
----- Original Message -----
From: Kimes, Dean W. <Dean_Kimes@...>
To: <eqbards@onelist.com>
Sent: Thursday, December 02, 1999 10:37 AM
Subject: RE: [eqbards] Broken Song


> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> I doubt the change to ADM would have affected Aria. Its possible, but
> unlikely. The problem with ADM didn't involve its playing time, it stills
> plays like it did before, it just actually does something now while its
> playing. And yes, if I changed a subroutine I knew was used by other
> processes I sure as hell would make sure what I did didn't break those
other
> processes. If I didn't I would soon be looking for a new job. In fact,
now
> that I think of it, that is my new job. I spend 80% of my time making
sure
> that exactly that sort of thing does not occur. Something Verant
obviously
> cannot be bothered to do. Come on remember those three DoT's that when
> implemented would only work if you cast them on yourself, their testing
> record speaks for itself and it is mute.
>
> Kitasi
> Quality Analyst in RL
> (I keep the rest of the programmers honest, or at least awake)
>
> From: Katy Westerman <katyw@...>
>
> Actually, I can see why it slipped by. They were changing ADM, and
> whoever was working on it was probably not the person who originally
> coded the spells, and didn't realize that Aria would be affected by
> it. It happens, even to me. They don't have time to go back and test
> *every* aspect of the game for each patch, simply because if they did,
> the patch would be rather long in getting out. That bug will likely
> be fixed in the next patch.
>
> Robynn, programmer extrordonaire...who should be getting ready for
> work right now.
>
> > Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>