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Message ID: 11080
Date: Thu Dec 2 21:48:23 GMT 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: RE: Cleric/Bard armor quests


On Wed, 1 Dec 1999, Brangwen wrote:
> >
> > There is obviously someone at Verant that needs the difference between
> > challenging and tedious explained to him. Preferable by someone with a
> > high 1H blunt skill.
>
> Not to mention the other obvious - not all EQ players are "kids" that have
> lots of free time. I work full time and take classes two nites a week... Who
> has time to camp that sort of a spawn??? If they continue doing this sort of
> thing, I will never have any item worth getting because I simply don't have
> the time it takes to get it.

Time = money.

(Knowledge = power. And as anyone who has taken high school
physics knows, power = work/time. So knowledge = work/money,
or money = work/knowledge. Therefore, the less you know, the
more money you make. :-)

In all seriousness, Verant has painted themselves into a
corner with the basic game design where nearly everything is
predictable. The same mobs spawn in the same places carrying
the same items and can be killed using the same tactics. The
only things that really require strategy are multi-mob fights,
and exploring. Given the high degree of predictability, it's
virtually impossible to make things challenging - once you
figure out how it works, it's predictable, and no longer
challenging; so they're stuck with making things tedious.

--
John H. Kim
kim@...