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Message ID: 11284
Date: Mon Dec 6 17:02:15 GMT 1999
Author: James Schuldes
Subject: RE: Digest Number 568


"ok, inc"

"crap you pulled 2"

"damn 3!"

"room spawn!!"

"evac! evac!"

"cant - onikage just died!"

"LOC!"

I agree with the last thing you said 100% - everyone should get the best
buffs available. If I join groups with pick-up players - first thing I do
(after asking if everyone has /assist hot-keyed) is hand the cleric 5pp and
tell him to let me know when my buff bill runs out. In my old reg group, we
made damn sure the cleric never worried about symbol buffs costing too much.


"how much plat you got in bank?"
"about 800pp"
"here's 2k let me know when you run low"

Sylly

-----Original Message-----
From: Wayne Sheppard [mailto:mrwayne@...]
Sent: Monday, December 06, 1999 10:45 AM
To: eqbards@onelist.com
Subject: Re: [eqbards] Digest Number 568

From: "Wayne Sheppard" <mrwayne@...>

> From: James Schuldes <jgs@...>
> Subject: RE: Vox Dead on Tarew Marr
>
> Bah! Not worthy?? BAH!
>
> This reminds me of some clerics who say "...only the tanks
get symbol
> buffs..." Now what kinda logic is that? Your casters have
the lowest
hp/ac
> and so who do you decide to help first? The ones with the
most hp/ac???
> Pretty dumb is you ask me

No, not dumb at all. Casters are the last ones who should
get HP buffs.
Casters should do their best to avoid taking damage. Let
the tanks tank.
If the group is doing good, the monsters will never lay a
hand on the
caster.

Symbol takes a reagent. The cost is 5gp up to 12pp for the
higher level
buffs. Buffing casters, who shouldn't be taking damage, is
a serious drain
on a Cleric's resources.

At higher levels with Complete Heal, having a Symbol on a
tank is even more
effective.

The only thing dumb is saying always/never. If you are
trying to break a
spawn, or going through a dangerous area, then giving all
members a Symbol
is a good idea. Having a safety margin "just in case" is
fine if you got
the mana and gems to spare.


Wayne