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Message ID: 11307
Date: Mon Dec 6 18:49:36 GMT 1999
Author: Dave Gaines
Subject: Re: Digest Number 568


I'm gonna disagree here. Ok, symbols cost 3 things, 1, they cost coins,
everyone can clearly see this. Second, they cost mana. Third, they
cost time. Sometimes you group 3 with 2, but if you do, make sure you
realize how much mana all these buffs really cost. A cleric casting
guard and valor and symbol on 6 people is going to be spending a LOT
of time just rebuffing people. This is going to make the going
really slow.

The scenario you list here, has 2 problems before you can think that
a symbol would help.

1. Shouldn't be pulling when the room spawns. That's just bad
playing. Rooms spawn at set times, which can easily be figured out.

2. Evac'er shouldn't die like this, even if it means they preform
a little less optimally than they can. Instead of having the cleric
full buff everyone in the party and make sure everyone is fully,
healed before any pull, just let the evac'er sit back
and ride it easy, using mana safely, never draw the attention of monsters,
always ready to evac.

You'll probably see better experience.


That said, yes everyone should be fully buffed when you go take something
dangerous. But rarely are you trying to get xp and do something
dangerous at the same time :)


>
> From: James Schuldes <jgs@...>
>
> "ok, inc"
>
> "crap you pulled 2"
>
> "damn 3!"
>
> "room spawn!!"
>
> "evac! evac!"
>
> "cant - onikage just died!"
>
> "LOC!"
>
> I agree with the last thing you said 100% - everyone should get the best
> buffs available. If I join groups with pick-up players - first thing I do
> (after asking if everyone has /assist hot-keyed) is hand the cleric 5pp and
> tell him to let me know when my buff bill runs out. In my old reg group, we
> made damn sure the cleric never worried about symbol buffs costing too much.
>
>
> "how much plat you got in bank?"
> "about 800pp"
> "here's 2k let me know when you run low"
>
> Sylly
>
> -----Original Message-----
> From: Wayne Sheppard [mailto:mrwayne@...]
> Sent: Monday, December 06, 1999 10:45 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Digest Number 568
>
> From: "Wayne Sheppard" <mrwayne@...>
>
> > From: James Schuldes <jgs@...>
> > Subject: RE: Vox Dead on Tarew Marr
> >
> > Bah! Not worthy?? BAH!
> >
> > This reminds me of some clerics who say "...only the tanks
> get symbol
> > buffs..." Now what kinda logic is that? Your casters have
> the lowest
> hp/ac
> > and so who do you decide to help first? The ones with the
> most hp/ac???
> > Pretty dumb is you ask me
>
> No, not dumb at all. Casters are the last ones who should
> get HP buffs.
> Casters should do their best to avoid taking damage. Let
> the tanks tank.
> If the group is doing good, the monsters will never lay a
> hand on the
> caster.
>
> Symbol takes a reagent. The cost is 5gp up to 12pp for the
> higher level
> buffs. Buffing casters, who shouldn't be taking damage, is
> a serious drain
> on a Cleric's resources.
>
> At higher levels with Complete Heal, having a Symbol on a
> tank is even more
> effective.
>
> The only thing dumb is saying always/never. If you are
> trying to break a
> spawn, or going through a dangerous area, then giving all
> members a Symbol
> is a good idea. Having a safety margin "just in case" is
> fine if you got
> the mana and gems to spare.
>
>
> Wayne
>
>
>
> > Please send submissions for the eqbards newsletter to lol@... with the subject submissions.
>