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Message ID: 11310
Date: Mon Dec 6 19:00:22 GMT 1999
Author: Kimes, Dean W.
Subject: RE: Use for Lullaby at L17...


I tried it all three ways last night, twisting, pulsing, and continuous.
Didn't matter. It would often take three or four successful nods to
actually affect the target. Spell interruption seemed better maybe 75%.
Seems a lot like another double resist problem except that it happens too
often. I actually had more trouble lulling greens and low blues than I did
high blues and whites. The numbers weren't a lot different, but the % was
higher. I tried on 35 different mobs and used about 400 nod messages in the
log file. 53% of the time the mob attacked freely right after nodding.
I also tried with and without the lute. That didn't matter either. Resists
were affected, blue dangerous resisted me 15% without lute and 9% with lute.
Successful Nods that had no effect were the same though relatively at 53%
and 52%. The lower was actually without lute. It's very possible they
changed it without telling us. Of course what they have changed it too
makes it too dangerous to use. I tried using it when we got stuck with 4
greater skeletons, knowing it might activate the 3 other green ones nearby.
Unfortunately we all had to zone because despite 7 successful nods, not a
single one of the skeletons ceased attacking. It had the same effect later
on reavers, we got a bad pull with 3 undead and 2 regular. Not one of them
ceased attacking even though they all nodded. On about the third pulse I
had them down to three attacking despite the fact that only one person was
attacking then so for sure hitting only one target. Not me, I had my lute
out. Again we had to zone to avoid getting squished. Whether a purposeful
nerf, an unforeseen change, or an outright bug, getting Verant to notice
seems to be the tricky part. Maybe if I can figure out a way to get free xp
out of it they'll look at it.

Kitasi

-----Original Message-----
From: SteelWolf [mailto:steelwolf@...]
Sent: Monday, December 06, 1999 11:54 AM
To: eqbards@onelist.com
Subject: Re: [eqbards] Use for Lullaby at L17...


From: SteelWolf <steelwolf@...>

Yes, I know John, we play on the same server and met back in the low 20s
in Unrest. He is one of the best bards on the server hands down in my
opinion. I always love his tests because they are thorough and
informative. :)

Could Verant have secretly sneaked in a fix to Lullaby on us? I have
read Lullaby, like Charm, is CHA intensive for resist checks. Last night
we did it again, fighting L19-20 aviak guards at the "Fire Tower" in
Lake Rathetear. A L17 Cleric, L18 Bard, and L20 Shaman. All three guards
were spawned and we had to split them, 2 L19's and a L20. The L20
appeared to resist it heavily, the 2 L19s snored through the entire
fight.

What else might make the difference? Songs check Dex too, based on a
message I read a bit ago (I cannot confirm the source or orginal poster
unfortunately). I'm not sure why we have been so lucky with Lullaby. As
I said previously, I've also used it with 'stunning' success on my own
bard, those NPC clerics I could never hope to kill now can never get a
heal or wrath off, and after they hit 50% it's all over since they are
chained and feared. ;)

Anyone else been able to get Lullaby to work effectively enough to keep
it memm'd? Are people twisting it, manually pulsing it, or letting it
play on it on? When I use it to interrupt casters, it has been manually
pulsing it, twisting will not keep the targets asleep without an
instrument from what I've seen.

Ariell Thudnerwolf, Karana

P.S. Your Charisma is higher than mine ;P

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