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Message ID: 11751
Date: Mon Dec 13 18:10:05 GMT 1999
Author: kim@stormhaven.org
Subject: RE: Re:Re: Guise of the Deceiver (Longish)


On Mon, 13 Dec 1999, James Schuldes wrote:
>
> All this stuff about 'class balance' and whether an item is 'bugged' (guise
> lets you get the spell even if you cant wear it - which you need to do to
> get the stats) is a matter of opinion.

Yup. The consequences of implementing such opinions however
are quite real. Once you reach that state (of having to make
a decision based on opinion), it becomes imperative to
determine which opinion is more correct (assuming you want to
make the best decision).

> If the game lets you do it - it's
> legal (aside from real cheats like duping).

You open a pandora's box if you believe in that argument.
It's equivalent to saying the game is free of bugs.

The "out" you gave yourself ("real chats") is nebulous at
best, and could just as easily encompass being able to use an
item your class is not supposed to be able to use.

> To make it 'illegal' after the
> fact and magically change the items, will just hurt the players who have
> them and not help the ones who don't. (This is sounding a lot like

That's the point I was discrediting. Do you remember my
credit card surcharge post - how the same thing presented
differently can have different effects all because of
perception? To *not* make it 'illegal' after the fact can be
perceived as hurting players who don't have them yet (and now
never will). You are falling into the oversimplified thinking
I was trying to discredit - that because it doesn't an
absolute negative effect, it's ok. The relative negative
effect is just as important - how would you feel if I were
somehow able to wave a wand and make it so you never have a
greater salary for the rest of your life than what you make
now?

> 'twinking' good or bad arguments but let's not go there ;p) I don't think
> its fair to change stuff because they think it "should be." It's like their
> nerfing of Selo's and breaking roots - they gave you something and it was
> good - but now they think its too good and nerf it. Now it's getting down to
> a matter of opinion on what is good, too good, or 'obvious bug.'

I'm not disputing that the issue is murky at best. All I was
disputing was that the issue is nowhere near as clear cut as
your line of thinking would make it.

--
John H. Kim
kim@...