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Message ID: 11757
Date: Mon Dec 13 19:33:21 GMT 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Re:Re: Guise of the Deceiver (Longish)
>Actually, I don't play to compete either.
> This is where the difference between play and competition comes in. I play
> to PLAY not compete.
> Competition by it's nature has a winner and loser -The measure I'm using is the total sum of enjoyment across all
> play does not. Does the first one to lvl 50 get a cookie that no one told
> me about?
> Again, you are looking at this as a competition. So what if it's crowded? IThis is self-contradictory. On the one hand, you say "so what
> hunt what I can, when I can - if someone else gets it, oh well. Mobs are
> good little trains - another is along every X min. like clockwork. If an
> area is so massively crowded that I can't move - I just log - or find
> somewhere else to hunt.
> I regularly visit areas that are WAY under my level. I also regularly save:) I enjoy doing that too. But I hardly think we're
> low level players from trains or certain death - I ENJOY doing that. Is my
> presence depriving them of the joy of death? Do you think my presence there
> is resented? If it is, I've never heard anyone remark on it.
> If you let what another has affect YOUR enjoyment - that is a problem ofYou're still missing my point - that direct and indirect
> yours you need to address. Does your neighbor having a nicer car than you
> bother you? A bigger house? A better income? Does it really affect you
> adversely?