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Message ID: 11772
Date: Mon Dec 13 21:50:35 GMT 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: Re: Re:Re: Guise of the Deceiver (Longish)
>Let me cut to the chase: If you were in a zone with nothingI've never seen NOTHING to hunt - ever. I am an extremely patient hunter, I
>to hunt, would you continue playing? Would most people
>continue playing?
>I don't see how you can claim it's not attributable to peopleThen why are you laying the blame at their feet? That's like complaining
>when everything else is the same and the only differing factor
>is people. True, they are not deliberately and directly
>preventing you from finding anything to hunt, but they are
>doing it indirectly.
>Now, if you don't care about finding mobs to kill, then I canOh - I hunt - but I take what comes, when it comes. Indeed - I love crafts
>see why you feel the way you do. But I hardly think that's
>representative of the majority of the playerbase.
>> They have as much right to be there as I do, while I could think of severalWell, perhaps I have a little more empathy towards my fellow gamers. We
>> ways to handle this a bit better - I don't blame it on other folks - and
>> what they may or may not have.
>
>Why are you putting an ethical spin on this? Their reasons
>for doing what they do are irrelevant (aside from how it
>relates to their enjoyment of the game). If there are too
>many people playing the game as it was meant to be played, it
>has a negative impact on overall player enjoyment. There's no
>ill will or malicious intent behind that, it's just the way it
>is - supply falls short of demand so the public grows
>discontent. Given that inescapable fact, how do you best
>design the game to mitigate this reduction in enjoyment?