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Message ID: 12119
Date: Tue Dec 21 21:01:00 GMT 1999
Author: JasonF
Subject: RE: Re: Subject: RE: Re: RE: Sol Ro Temple Quest
> -----Original Message-----
> From: Ryan Honeyman [mailto:honeyman@...]
> Sent: Tuesday, December 21, 1999 2:00 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Re: Subject: RE: Re: RE: Sol Ro Temple Quest
>
>
> From: Ryan Honeyman <honeyman@...>
>
> > Things have changed (bug or nerf or just me?) but killing
> gnolls only lowers
> > my gnoll faction - but then someone pointed out that my other
> factions maybe
> > maxxed out and that is why I no longer see any raises for the other
> > factions.
>
> There is not a one to one matching for faction adjustments.
>
> For example (and I have tested this):
>
> Kill corrupt guard McCluskey, always lowers corruptqeynosguards.
> And I've killed him more than 300 or 400 times, easily.
>
> Killed Guard Justyn, raises corruptqeynosguards, lowers qeynosguards.
>
> Kill McCluskey again _does not_ raise qeynosguards back up.
>
> You cannot just beat the crap out of McCluskey and expect to
> get your faction back with Justyn. At one point it started
> to work, but when you max out (theorectically) in one direction
> the opposite doesn't affect it. I say theorectically because
> my faction still says it is lowering with corruptguards, yet
> I know for certain it's completely max'd out at the low end.
>
> You can try this with Gnolls too.
>
> Do something that pisses off the MerchantofQeynos (with a completely
> max'd out high favor with them) and then kill a Gnoll, you will not
> redeem positive merchant faction.
>
> Not sure why this is, but it happens to all factions when they are
> at the most imbalanced status.
>
> Harmonic.
>
> > Please send submissions for the eqbards newsletter to
> lol@... with the subject submissions.
>