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Message ID: 12238
Date: Wed Dec 29 19:46:57 GMT 1999
Author: Kimes, Dean W.
Subject: RE: Lullaby theory


Nah, wishful thinking unfortunately. The test results I sent in to GZ
covered both with and without lute. The false resist percentage was nearly
identical, with lute yes being actually slightly higher. I still think it
acts like a bug in the resist routine. I got about 70% the false resists
with low blues that I got with 1st-2nd level critters. Could be a data
spike but with 1500 tests on each category not too likely. Seems the best
analog to fit the data I could come up with was still that the song has a
minus to resist and when the modified resist comes up negative as a result
the critter doesn't resist (so no resist message) but the logic blows out
before actually applying the effect to the mob due to getting an unhandled
resist value.

GZ sent me an email that he would definitely look at the test data I sent
and follow up on it, but that with the holidays it might be a while.
Hopefully it won't get pushed aside and forgotten. The test made it pretty
clear that the song wasn't having the effect it should have. Either the
resist logic is totally screwed up and isn't reporting all resists (which
means its actually resisted a lot) or there's a bug in the fails to resist
logic somewhere that's messing up the duration. Either way we will
hopefully get some info on it. I know Baelish over at Caster's Realm sent
in a query on it for us too and he's pretty tight with GZ.

Kit

-----Original Message-----
From: Reece, Tom - 25IDL G4 [mailto:g4mntofcr@...]
Sent: Wednesday, December 29, 1999 12:35 PM
To: eqbards@onelist.com
Subject: [eqbards] Lullaby theory


From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>

I read a post the other day on the Concert Hall that has since scrolled off
so as a result I can't paste the full text into here. Everything below is
from memory so if someone else remembers the post correct me if I left
something out or misstated the original posters comments.

The original poster had a theory about the effect of equipping a lute while
singing lullaby. Like other bards have commented, the poster had noticed
that mobs were still attacking him even though they did not resist the
lullaby and should have been sleeping. In one combat he decided not to
equip the lute and instead just sang the lullaby. He noticed that the mobs
stopped attacking him while they were asleep. The song appeared to work
like it was supposed to. The poster then stated a theory that perhaps
lullaby has two effects that mobs have a chance to resist, similar to DDD.
With DDD, you get the area of effect DOT plus the lowering of the mobs AC
effect. If the mobs fails one resist but makes the other then the song gets
fully resisted. The posters theory was that lullaby had two effects and in
order to get both of them to work you have to equip the lute. Singing the
song only has one effect of putting the mob to sleep. Mobs only get one
resist check. Singing the song while equipping a lute puts them to sleep
plus nixes the hate list. Mob gets two resist checks. If the mob makes one
the song doesn't effect him. In this case there is a bug that still gives
you the "head nods" message when you should get a resist message.

Haven't had the chance to test this for myself so I thought I would throw it
out and see what everyone else thinks.

Galtin of E'ci
29 bard

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