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Message ID: 12426
Date: Tue Jan 4 23:10:59 GMT 2000
Author: Kimes, Dean W.
Subject: RE: News on stats from Abashi via EQCaster's


The resist Boost is effective. I was taking out Red Evil Eyes at 17th with
just one other person a lvl 17 SK and no harm touch. We resisted 17 charms
in one fight. In fact the only spells that got thru were one Tashan and one
DD. Now that said, the higher the level difference between you and your
opponent, the less difference a higher resist will make. Having an MR or
127 at level 21 was enough though to resist 3 roots in a row from a Decaying
Healer in Kithicor.

Kit

-----Original Message-----
From: Reece, Tom - 25IDL G4 [mailto:g4mntofcr@...]
Sent: Tuesday, January 04, 2000 4:09 PM
To: eqbards@onelist.com
Subject: [eqbards] News on stats from Abashi via EQCaster's


From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>

This topic has been heatly discussed on the alt.games.everquest newsgroup
recently. A lot of people, especially the shamans, are really disgusted if
everything Abashi stated was true. To sum up what he said in very general
terms, DEX and AGI have no impact whatsoever on combat skills like dodge,
block, riposte, and parry. DEX has no impact on improving your chance to
get a successful hit. There was more to his post but DEX and AGI I think
are the two stats everyone was primarily complaining about. One person even
posted that for the melee classes, since stats are almost meaningless, EQ is
more a first person shooter than a RPG.

If its true that primary stats don't really affect combat skills that much,
I wonder how important resist rates are? I would really hate to find out
that they aren't important in successfully making a resistance roll as we
think they are. Black helicopter sighting here: the other night I was in
Mistmoore and my party decided to pull a negotiator that was wandering. I
equipped drum and weaved both elemental and guardian rhythms. That raised
my magic resist rate to well over 100. Myself and three other people in my
party still got charmed by the negotiator. I had told everyone beforehand
that I would have both songs up for the entire fight so none of us were
likely to get charmed. To say the least I wasn't the most popular person in
the group after that.

Galtin of E'ci
30 bard


> According to Abashi and reported by EQCasters, stats affect your chances
> of
> raising your skill level in skills. Agility increases the chance of
> getting
> a skill raise in dodge is a listed example. This would seem to greatly
> downplay the value of stats once you hit your skill cap in many areas
> sadly.
>

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