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Message ID: 12683
Date: Thu Jan 6 23:16:31 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: GZ answers
> >>>Kelin's Lucid Lullaby, I recently tested this song out vs. a level oneGaltin: Why not just give the higher level mobs a higher initial chance
> >>>human warrior. My Bard was level 37 at the time, using the Lute of the
> >>>Gypsy Princess and I have charisma of 141. Every round I got the 'so and
> >>>so head nods' message and every nearly every round the test subject was
> >>>able to attack me (about 1 in 10 rounds he would not).
>
> ***GZ SAYS***
> As most high level enchanters from Beta+ can tell you, there are two saving
> throws that happen with an "Enthrall" style effect (such as Kelin's Lucid
> Lullaby) hits a creature. The first saving throw is against the target's
> Magic Resistance. The second saving throw only happens with high level
> monsters - they get a secondary save based on their level. The reason for
> this is that the Enthrall effect is very, very powerful - it allows a single
> player to remove a creature from combat. This means that a party that could
> handle two "X" level mobs might be able to take three, or even four of them
> on if there is somebody around with the Enthrall effect.
>
> Because of this (read game balance) higher level monsters have a harder time
> being enthralled. At lower levels, a single player can take out a single
> opponent of equal level. By mid levels this is much harder, and by high
> levels it is virtually impossible. Allowing a single player to remove one or
> more creatures from combat at high levels is sick level powerful - to the
> point that we designed an entire classes specialty around doing it.
>
> The second saving throw does not send a message the environment - and that
> is something that is on our list of issues to address. There are, however,
> no bugs with the Song.
>
> **************Galtin: Why did they even give us this song then? Wonder if any Verant
>
> >>>Alenia's Disenchanting Melody, It does now work (9 months after release),
> >>>but it strips good as well as bad spells from the party, making the song
> >>>worse then useless. Is this the intended effect?
>
> ***GZ SAYS***
> Alenia's Disenchanting Melody works as it was intended to - it follows the
> design that we had for it from the beginning. It is particularly useful?
> Depends if your buddy is dying from a nasty DoT. People use Egg Shaped
> Pumice on themselves all the time on the PvP servers. Is the Disenchanting
> Melody as generally useful as Cancel Magic? Not really.
>
> **************Galtin: Good news here. Hopefully radius extended enough to affect stuff
>
> >>>Angstlich's Appalling Screech, When used against very large creatures
> >>>(Giants, Mammoths, Elephants, etc..) You have to be standing directly
> >>>under or in some cases IN the NPC Avatar for the song to take effect.
> >>>Otherwise the creature will glow, but no message or effect will be seen.
>
> ***GZ SAYS***
> Heh. This is due to how the models are built - each has a "center" point,
> which is what calculates where our servers think the monster actually is.
> Really big creatures have center points farther away from you - hidden deep
> within their polygonal body mass. I will bump the radius of the Screech up a
> bit on the next spell patch and we can see if it works a bit better. Part of
> the problem is that when I play my Bard, I know exactly how these things
> work - and exactly where to stand. Sometimes knowing a bit too much about
> something works against you.
>
> **************Galtin: Did we ask why there was a level cap on mobs this song could be
>
>
> >>>Solon's Song of the Sirens, Often times when using this in a group
> >>>situation the newly charmed pet will agro on a party member. This could
> >>>cause a nasty way to get around the PvP switch as the pet is immune to PC
> >>>attack. The pet needs to ignore any player characters or pets on its hate
> >>>list when charmed. Also sometimes player pets (party & non-party member
> >>>pets) will attack the Bard charming a NPC if the pet had been attacking
> >>>the NPC.
>
> ***GZ SAYS***
> I've had the pet agro on party members too - but it is usually because one
> of my party members did something to the pet that it didn't like just after
> I charmed it - whacking it, for example. I usually have my pet commands
> hotkeyed, and retarget to something I want my new pet to be attacking as
> soon as I charm it.
>
> Charm can be dangerous because once you take control of a monster, all of
> its actions reflect on you. If you charm a monster that is fighting your
> friend's pet, and the pet hits the monster after you charm it, your charmed
> monster will attack back. When that little fight gets broken up, there is a
> possibility that your friend's pet will come after you - you were, after
> all, the controller of the thing it was just fighting. Charming around pets
> can be done - you just need to be a little more careful.
>
> **************Galtin: same comments for Lullaby
>
>
> >>>Crission's Pixie Chase, This song seems to suffer from the same problem
> >>>that Lullaby does, you get the message that the song has taken effect,
> >>>but the target completely ignores the fact that it should be mesmerized
> >>>(similarto the problem with Lucid Lullaby).
>
> ***GZ SAYS***
> See above.
>
> **************Galtin: Good news
>
>
> >>>Fufil's Curtailing Chant and the other Chant songs, The percussion aspect
> >>>of these songs is broken. Using a drum produces no additional effect
> >>>(damage or resistance debuff).
>
> ***GZ SAYS***
> Hmm - don't use that one much. I'll check. If so, we'll get it fixed right
> up.
>
> **************Galtin: Maybe better question to ask was why do mobs never seem to run
> >>>Denon's Dissension, The instrument portion of this song seems to be
> >>>broken. In tests I have run using a horn made no difference in mana drain
> >>>in PvP combat.
>
> ***GZ SAYS***
> This was a very tough song to balance. It takes away mana from other casters
> - the virtual lifeblood of 7 of EverQuest's 14 classes. The amount taken
> away is nice, but not great. Using a Horn increases the amount of mana
> drained. Again, nice, but not great.
>
> **************Galtin: Best news of all IMO
>
> >>>A while back GZ mentioned the meming time for bard songs would be
> >>>decreased, but it still takes forever to mem songs (due to the lack of a
> >>>mediate skill). Can this be looked into?
>
> ***GZ SAYS***
> It is already on our list of things to add in.
>
> **************
>
>