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Message ID: 12688
Date: Thu Jan 6 23:39:28 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: GZ answers
> ***GZ SAYS***
> As most high level enchanters from Beta+ can tell you, there are two
> saving
> throws that happen with an "Enthrall" style effect (such as Kelin's Lucid
> Lullaby) hits a creature. The first saving throw is against the target's
> Magic Resistance. The second saving throw only happens with high level
> monsters - they get a secondary save based on their level. The reason for
> this is that the Enthrall effect is very, very powerful - it allows a
> single
> player to remove a creature from combat. This means that a party that
> could
> handle two "X" level mobs might be able to take three, or even four of
> them
> on if there is somebody around with the Enthrall effect.
>
> Because of this (read game balance) higher level monsters have a harder
> time
> being enthralled. At lower levels, a single player can take out a single
> opponent of equal level. By mid levels this is much harder, and by high
> levels it is virtually impossible. Allowing a single player to remove one
> or
> more creatures from combat at high levels is sick level powerful - to the
> point that we designed an entire classes specialty around doing it.
>
> The second saving throw does not send a message the environment - and that
>
> is something that is on our list of issues to address. There are, however,
>
> no bugs with the Song.
>