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Message ID: 12708
Date: Fri Jan 7 02:23:05 GMT 2000
Author: Corey de Danann
Subject: Re: GZ Answers
>>>Kelin's Lucid Lullaby, I recently tested this song out vs. a level oneand
>>>human warrior. My Bard was level 37 at the time, using the Lute of the
> >>>Gypsy Princess and I have charisma of 141. Every round I got the 'so
> >>>so head nods' message and every nearly every round the test subject wassaving
> >>>able to attack me (about 1 in 10 rounds he would not).
>
> ***GZ SAYS***
> As most high level enchanters from Beta+ can tell you, there are two
> throws that happen with an "Enthrall" style effect (such as Kelin's Lucidsingle
> Lullaby) hits a creature. The first saving throw is against the target's
> Magic Resistance. The second saving throw only happens with high level
> monsters - they get a secondary save based on their level. The reason for
> this is that the Enthrall effect is very, very powerful - it allows a
> player to remove a creature from combat. This means that a party thatcould
> handle two "X" level mobs might be able to take three, or even four ofthem
> on if there is somebody around with the Enthrall effect.time
>
> Because of this (read game balance) higher level monsters have a harder
> being enthralled. At lower levels, a single player can take out a singleor
> opponent of equal level. By mid levels this is much harder, and by high
> levels it is virtually impossible. Allowing a single player to remove one
> more creatures from combat at high levels is sick level powerful - to theIs it just me or does his answer have absolutely ZERO to do with the
> point that we designed an entire classes specialty around doing it.
>
> The second saving throw does not send a message the environment - and that
> is something that is on our list of issues to address. There are, however,
> no bugs with the Song.