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Message ID: 12931
Date: Tue Jan 11 22:17:33 GMT 2000
Author: Dave Gaines
Subject: Re: Brad On Binding (OT)


This is a far fetched example, consider everything you are saying:

1. People I group with I don't know/they look out for themselves.
2. I don't group with a cleric that can res me.
3. I am bound "far away".
4. I die late at night when the group is close to breaking up anyway,
and the group will abandon me.
5. I die in a dungeon, not near a zone.

You have 5 strikes here, I don't think Verant should have to consider
such bad luck. People don't seem to realize that the "difficulty to get
back" factor should count into how you play an area. In outside zones
or in areas close to a zone, I know my groups usually play it pretty risky
because we know we can all run away easily. When we are in the king
room of LGuk, we are dang careful we never have to evac. Why are we so
careful? For us, its not the time to get back to the zone, its the time
to clear our way back into the king room. We as a group will accept
less xp, fewer kills in return for some added safety. I've made
it a point never to group deep in/with strangers...

(Yes I know the king room and the quick exit, there is no need to
evac, I used a bad example, blah blah blah)

Razzan
Dragonslayer
E'ci


> that in pickup groups, players tend to look out for themselves before
> considering the welfare of the party. To add salt to the wound, the problem is
> magnified because of the time I usually log on. I live in Hawaii so when I play
> its usually after midnight on the mainland on weeknights. When a pull turns bad
> and someone dies, especially if it is a melee class bound in a zone far away,
> the party usually either breaks up because its so late at night or the casters
> leave the group because it will take the melee class too long to get back to the
> zone they died in.
>
> I think its safe to say that Verant doesn't take situations like this into
> consideration when they have the mythical class balance tuning sessions. I
> think they just assume everyone has a regular group/guild that they play with
> all the time and as a result they are focused on group welfare vs personal
> welfare.
>
> Galtin of E'ci
>
>
> > If the casters in your group gate out and leave you to die, they are not good
> > groupies.
> >
> >
>
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