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Message ID: 12942
Date: Tue Jan 11 23:31:30 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: Brad On Binding (OT)
> This is a far fetched example, consider everything you are saying:
>
> 1. People I group with I don't know/they look out for themselves.
> 2. I don't group with a cleric that can res me.
> 3. I am bound "far away".
> 4. I die late at night when the group is close to breaking up anyway,
> and the group will abandon me.
> 5. I die in a dungeon, not near a zone.
>
> You have 5 strikes here, I don't think Verant should have to consider
> such bad luck. People don't seem to realize that the "difficulty to get
> back" factor should count into how you play an area. In outside zones
> or in areas close to a zone, I know my groups usually play it pretty risky
> because we know we can all run away easily. When we are in the king
> room of LGuk, we are dang careful we never have to evac. Why are we so
> careful? For us, its not the time to get back to the zone, its the time
> to clear our way back into the king room. We as a group will accept
> less xp, fewer kills in return for some added safety. I've made
> it a point never to group deep in/with strangers...
>
> (Yes I know the king room and the quick exit, there is no need to
> evac, I used a bad example, blah blah blah)
>
> Razzan
> Dragonslayer
> E'ci
>
>
> > that in pickup groups, players tend to look out for themselves before
> > considering the welfare of the party. To add salt to the wound, the
> problem is
> > magnified because of the time I usually log on. I live in Hawaii so
> when I play
> > its usually after midnight on the mainland on weeknights. When a pull
> turns bad
> > and someone dies, especially if it is a melee class bound in a zone far
> away,
> > the party usually either breaks up because its so late at night or the
> casters
> > leave the group because it will take the melee class too long to get
> back to the
> > zone they died in.
> >
> > I think its safe to say that Verant doesn't take situations like this
> into
> > consideration when they have the mythical class balance tuning sessions.
> I
> > think they just assume everyone has a regular group/guild that they play
> with
> > all the time and as a result they are focused on group welfare vs
> personal
> > welfare.
> >
> > Galtin of E'ci
> >
> >
> > > If the casters in your group gate out and leave you to die, they are
> not good
> > > groupies.
>