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Message ID: 13015
Date: Wed Jan 12 18:02:38 GMT 2000
Author: kim@xxxxxxxxxx.xxxx
Subject: RE: Gypsy Lute Fun
>No healer or enchanter? Bad bad Sylly. I would've nixed the
> We had about 8 hi 30 to mid 40's, 2 rogues, 1 necro 30s, no enchanter,
> tanks, a 50 puller, 1 bard - me (ugh - I know but we were brave!). We
> cleared in through the secret room and the tower and bedroom. Really,Sounds like you went in through the 2nd floor. I haven't
> really fun. We worked our way into the castle and the room at the foot of
> the stairs? near some double doors. Our 50 puller was able to fetch us
> stuff fairly nicely. 2's and 3's mostly. He cleared stuff and finally wasDouble ack! Even in pickup groups, most folks allow people to
> able to pull Mynthi to us. She stopped just inside the double doors and we
> rushed her. We killed her and she forked over some drums (only 2 of the 8
> had any interest so they randomed and the necro's bard twink is now very
> nicely twinked.)
> Then we got a fairly hard pull. A gypsy musician is in the pull and goesYou can see it if they have it. They equip it just like we
> down. I died in the battle and don't know if there was a gypsy lute on her.
> And then the leader says "invis (caster invis not bard invis) up and go thruPiano room.
> those doors make a left and into the garden." "Ugh - not the garden!!," I
> say. In we go and we get aggro'd in the room before the garden.
> I getIf it looks like your group will win the fight but you will
> stunned, spun and see what looks like a way out so I run for it. Then I get
> stunned again and die again and gnid back to 40. Ugh.
> So, that is now my 4th time in MM. First was a lake group when I was levelOnly 4 deaths in Mistmoore? You're doing pretty good. I've
> 19 - really good xp. Second was a trip to the garden at 39. Died that time
> too. Then last weekend, in the secret room was good and did not die - that
> made me brave. And finally a tour of part of the interior.
> I'd like to learn more about MM and think that harmony or lulling areas thenActually, a L40 bard and two like-level tanks can take the
> fighting for a room is the way to handle it. Pulling out the front door is
> not a good tactic. We learned that the hard way. Also, enchanter(s) and
> clerics are required if a group is going to go in. Ya, ya, we all know that