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Message ID: 13063
Date: Thu Jan 13 14:39:59 GMT 2000
Author: Cranfill, Wendy
Subject: RE: Loot rules was Gypsy Lute Fun


That item you destroyed better NOT have been the +wisdom
mace Sylly ... :-)

Halana 45th Shaman
Tani 17th Bard
Solusek Ro

-----Original Message-----
From: James Schuldes
[mailto:jgs@...]
Sent: Wednesday, January 12, 2000 12:58 PM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Loot rules was
Gypsy Lute Fun

From: James Schuldes <jgs@...>

Loot rules should be stated at the beginning
and when any new person joins.
You can make up your mind whether to abide
it or not - up front.

This concept of the person who can
personally best use the item having more
"rights" to it or even rights to roll for it
than other's prolly developed
from regular groups and/or guild groups. If
you are consistently grouped
with players, it benefits the group (or
guild) to ensure that everyone is as
well equipped as possible. But in pick-up
groups, or if you have "guests"
(non-guild or non-reg group), then I think
(imho) that everyone deserves the
right to roll for any loot. It is their
compensation for the risk of being
in the group. Now you can modify that rule
to everyone can pick any item
they want to roll for and once they win a
roll they are out of the rolling
until everyone has an item. This allows
some choice and you avoid winning
something you don't want.

This business of casters should not get Yk's
or melee should not get SMR's
(or even the chance to roll for one) is
unfair because it deprives them of
their fair shot for compensation. You can't
ignore the player based economy
(trading of items.) The really good items
are simply not sold - trades only
(or long, hard camps.) And it's foolish to
think that people should have
"only one" char. So people want items they
cant use in order to trade for
things they (or their other characters) can
use.

Like I said - determine what the loot rules
are at the outset and decide
whether that suits you or not.

Sylly

p.s. Yk = short sword of the Ykesha; SMR =
Shiney Metalic Robe; FBSS =
Flowing Black Silk Sash; TBB = Thick Banded
Belt - some of the most prized
loot items out side of the planes.

p.s. I stopped by outside Ogg early last
night and saw 2 casters working the
bouncers. Found out that they could use
some extra help and joined 'em.
Surprizingly, they were doing alpha loot
order (normally, someone master
loots and sells and splits.) Well, after a
few kills we had totally lost
track of the loot order and were forgetting
to loot. Hehe, when you got xp
on the brain and more cash in the bank than
stuff to buy - minor loots are
really - well, minor. Then the swarm of
newbies arrived and started
vultching the loots not to mention blocking
our view and whining for us to
buff/heal/give them bags. Hey bud, you just
ninja looted stuff you can sell
for 10-15pp (ok, you are an oger with really
crappy cha+ so maybe 6-9pp) go
buy yourself a damn backpack if you want
one! And no bards/enchanters cant
sow!

p.s.s. in order to make some room in my
bank, I destroyed a no drop wep I
looted in Kithikor. They really missed the
mark on that zone. Right idea -
poor execution. Danger zone -- where the
compensation (neither loot nor xp)
simply does not match the risk and now it's
virtually ignored.


-----Original Message-----
From: kim@...
[mailto:kim@...]
Sent: Wednesday, January
12, 2000 12:34 PM
To:
'eqbards@onelist.com'
Subject: RE:
[eqbards] Gypsy Lute Fun

From: <kim@...>

Yeah, and what I was saying
was that in most groups I've
been
in, the decision would've
gone: Drum. Bards use drums.
One
bard in the party. Bard
gets drum.



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