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Message ID: 13153
Date: Mon Jan 17 19:19:47 GMT 2000
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Rarely mentioned fact...


On Mon, 17 Jan 2000, Ryan Honeyman wrote:
>
> > We didn't get a chance to try varying strategies, but I
> > suspect having one tank (someone with parry and riposte) per
> > extra giant would save the clerics a lot of mana. Another
> > option may be rooting the extras some distance away (assuming
> > they can be rooted).
>
> Your primary defense against ice/fire giants is Togors.
> I can tank an ice giant on my own with one shaman healing
> me if it is drowsied.

The point wasn't whether or not I could tank an ice giant.
Obviously I could since I survived. The point was whether
it'd be more effective to have a real tank tank it (at the
cost of losing his damage on the primary target).

One nice side effect of having all the extras on me was that
almost our entire group managed to zone when we overpulled and
got 4. I played Screech, and surprisingly it stuck most of
the time. The giants ran, my guild (2 groups) ran. When the
giants stopped running, they were only interested in summoning
me, and I'd just fear them again. I stayed alive long enough
doing this that all but one of the others were able to make it
to the zone without being summoned. (We decided evac was out
of the question since getting back from North Karana would've
taken so long.)

--
John H. Kim
kim@...