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Message ID: 13253
Date: Wed Jan 19 00:00:33 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: Cazic Thule Exploits (was bard vs enchanter)


I'm the one who started this thread when I told my story about using Lullaby
to put 10 mobs to sleep while my group was fighting on the steps at the top
of the pyramid. In short, when my party got to the top of the temple
(invis), there was a full spawn of mobs waiting for us. For the duration of
the fight, I stayed at the bottom of the steps playing Lullaby while the
tanks and the other bard were on the steps meleeing the mobs. Even though I
was playing Lullaby non-stop, I rarely got attacked during the duration of
the battle. However, the three people on the steps did. The other bard,
who was weaving anthem, lullaby and hymn, was the only person who got beat
up really bad.

After reading all the posts about the Cazic exploit, I'm trying to figure
out if the reason I didn't take any damage was because either 1) I was
unknowingly using an exploit (I wasn't on the steps and as a result could
not get attacked) or 2) the mobs didn't attack me because there was a lower
level bard also pissing them off with Lullaby and hymn.

Galtin of E'ci

> -----Original Message-----
> From: Blitz Krieg [SMTP:blitz_krieg@...]
> Sent: Saturday, January 15, 2000 10:46 AM
> To: eqbards@onelist.com
> Subject: [eqbards] Cazic Thule Exploits (was bard vs enchanter)
>
> From: "Blitz Krieg" <blitz_krieg@...>
>
> >
> > Ok, Cazic-Thule spoiler time.
> >
>
> This is not a spoiler... This is an Exploit. If caught, you will get
> banned.
>
> I've been fighting at the top and the bottom of the temple for about 2
> months now. If you engage a mob and run to the bottom, the mob will
> eventually follow you all the way down and you can fight it without
> exploiting. The frustrating part is when a small group ( 1 or 2) will sit
> in the temple halls, steal the pulls, and exploit the mob. (In many cases
> this is a level 50 and a level 25 or so, get the hint?) I normally let
> people play however they want to play, as long as it doesn't effect me, no
> matter how cheesy and lame the tactics may be. However, when I head back
> up
> the temple to find what happened to the Archon I pulled and find someone
> exploiting in this manner (Numerous other mobs as well), I am forced to
> /petition. It was funny to hear from the guide that these players claimed
> to not know they are exploiting. How can anyone kill anything without
> risk
> to themselves like this and think it is a fair tactic? And when you're
> ruining the fun of another group who is playing fair, at that.
>
> To combat this, I've started to use charm to pull when the temple holds
> more
> groups than mine. (Just to keep this thread on topic :)
>
> Darkfox Reven'tsol
> Xegony
> >
> >
> >
> >
> > The Archon Temple is very buggy pathwise. There are two primary ways in
> > which groups exploit this:
> >
> > 1) A puller is SoWed and (with or without levitation) runs down the
> tiers
> > and away from the Archon's steps to pull. He punches a lizard in the
> nose
> > and runs back to the group at the base of the steps. Generally speaking
> > that lizard hasn't followed him back, it is somewhere away from the
> Archon
> > steps, aggrod and "frozen". Quite often groups will curse the bad
> pathing
> > and run to the lizard to defeat it (nothing wrong with that). However,
> if
> > the puller stands *on the steps* themselves at the Archon Temple top,
> the
> > lizard will unfreeze and run to the puller at the steps. To be
> perfectly
> > clear: You MUST stand upon the steps for the mobs to come to you.
> > Therefore, the puller's presence on the steps becomes something of an
> on/off
> > switch for mob activity and movement. The exploit part of this occurs
> once
> > these lizards have come to the puller at the steps. If the puller to
> whom
> > the lizards are aggrod removes himself from the steps they will once
> again
> > "freeze" due to the pathing bug. The group can now fire at will with
> little
> > chance of the lizards leaving the steps to actively engaging them in
> melee.
> > Other melee members of the party can sometimes melee the lizard on the
> steps
> > in safety - it's as though the hate list of these buggy lizards doesn't
> > reorganize itself. Regardless of the damage others do to them, the
> lizards
> > remain aggrod on the first guy that bonked them on the head. If the
> lizards
> > *do* engage in melee, the entire party can move away from the steps to
> the
> > first 90 degree corner (either seems to work) and the lizards have
> another
> > very good chance of freezing when the party reaches the corner. A group
> > that knows how to work the pathing of the lizards up there can have a
> *very*
> > safe time of taking out lizzies.
> >
> > I have been in groups that had the puller deliberately go out and smack
> as
> > many lizzies as possible to create a 12 liz train to the Archon. Once
> > there, the puller stands on the steps and takes a bit of abuse while all
> the
> > lizards catch up. Then the puller does his best to arrange the lizards
> into
> > as closely knit a group as possible on the steps, then jumps from the
> steps
> > freezing them all in place. Wizards and Mages then AE the whole bundle
> down
> > at their leisure. I quickly departed these groups because this is
> BORING
> as
> > hell, and actually not any faster (I'd argue slower) than a good
> > old-fashioned fight or three. The only reason I was invited was as a
> mana
> > pump for the casters. Basically I was to stand around watching and
> playing
> > Clarity continuously. Forget it - the Throne Room is more fun and
> better
> > potential loot in that case.
> >
> > 2) Mobs that are aggrod to a party cannot reach the actual flat top of
> the
> > temple. If (when) trains of lizards occur, simply run up the sloped
> walls
> > of the Archon's Temple and you will be both out of melee range and out
> of
> > spell range. The mobs will remain aggrod on you, but will mill around
> on
> > the Archon steps. Casters can cast on the lizards from here in relative
> > safety (this is an confirmed exploit by Verant, you can get BANNED if
> caught
> > doing this). Large races will either need a levitation (maybe a shrink
> > would work too) or old Guise of the Deceiver in order for them to reach
> the
> > top. If the situation with the lizards gets unmanageable, simply camp
> out
> > up here and come back to clear their aggro lists. All members of your
> party
> > must camp for this to work. I have camped overnight on the top here
> many
> > times. Lizards simply cannot get up here, and the two or three times
> that
> > I've seen it they 32k (suicide) themselves. I have *never* heard that
> > running to the top to escape lizards is an exploit, only that casting
> from
> > here is.
> >
> > Use your knowledge wisely.
>
>