[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 13386
Date: Fri Jan 21 06:38:42 GMT 2000
Author: Jamie Furtner
Subject: Re: New patch "features"


At 10:00 PM 2000-01-20 , you wrote:
>From: "Bill Mann" <dabard@...>
>
>Well, the Meditate skill is pretty sweet. Didn't even have to zone for it
>to work (read somewhere that we would have to zone for it to kick in the
>first time). Also noticed crocs (blue to me at 17) in Lake Rathe, and heard
>of froglocks there too... generic ones that fight (and get the snot beat out
>of them by) the resident DW gobbies. Also noticed this interesting
>tidbit... you can no longer consume vast amounts of alcohol. Once you get
>to your... uhm... "drunkenness limit", you now get a message saying "You
>could not possibly consume more alcohol or get any more intoxicated!".
>Also, you get skill increases even when drunk now (maybe it was the fact
>that I was using Elven Wine, but I was able to get my Tolerance skill from 2
>to 45 with 60 jugs of wine... seems to be speeded up a bit)
>Anyone else notice any other hidden things?

Yes, I did -- I no longer 'surf' the landscape when running and playing
Selo's. They've
added animations so we now run and play a lute/drumstick.

Quies Songwind

--
Quies Songwind <Lightbringers>
Bard of the 26th Song
Karana