On Fri, 21 Jan 2000, Nathan Paquette wrote:
>
> Unless I'm really focusing on raising my piercing, I just leave the dirk
> in my off hand (as it's the fastest of the three and thus has the best
> chance of being useful) and swap the mace and the whip in my primary.
Arrgh. Seems everyone has this misconception. If your dual
wield has a 40% chance of activating, it doesn't matter if the
weapon in your off hand has a 10 delay or a 100 delay, it will
still activate 40% of the time and thus do 40% of the damage
it would do if wielded in your primary hand. There are some
slight nonlinearities that favor faster weapons, but the #1
factor in deciding which weapon goes into your primary hand
should be avg damage/time (use a log parser) + procs.
The reason for putting a fast weapon in your primary is to
raise dual wield skill - a 10 delay weapon would give 60 dual
wield checks (and thus chances to improve) every minute. A
100 delay weapon would only give 6 checks. If your skill is
maxed, this is a non-issue.
(For those of you who remember, the disagreement JM and I had
over this was a matter of definition - he was using dam/delay
ratio, I was using average damage over time.)
--
John H. Kim
kim@...