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Message ID: 13538
Date: Mon Jan 24 15:40:12 GMT 2000
Author: kim@stormhaven.org
Subject: Re: Duel Wield Preferences


On Fri, 21 Jan 2000, Nathan Paquette wrote:
>
> Unless I'm really focusing on raising my piercing, I just leave the dirk
> in my off hand (as it's the fastest of the three and thus has the best
> chance of being useful) and swap the mace and the whip in my primary.

Arrgh. Seems everyone has this misconception. If your dual
wield has a 40% chance of activating, it doesn't matter if the
weapon in your off hand has a 10 delay or a 100 delay, it will
still activate 40% of the time and thus do 40% of the damage
it would do if wielded in your primary hand. There are some
slight nonlinearities that favor faster weapons, but the #1
factor in deciding which weapon goes into your primary hand
should be avg damage/time (use a log parser) + procs.

The reason for putting a fast weapon in your primary is to
raise dual wield skill - a 10 delay weapon would give 60 dual
wield checks (and thus chances to improve) every minute. A
100 delay weapon would only give 6 checks. If your skill is
maxed, this is a non-issue.

(For those of you who remember, the disagreement JM and I had
over this was a matter of definition - he was using dam/delay
ratio, I was using average damage over time.)

--
John H. Kim
kim@...