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Message ID: 13544
Date: Mon Jan 24 17:31:16 GMT 2000
Author: Miriana
Subject: Plane of Sky (some spoilers)


Well, having spent this past weekend living in the new plane, I just
thought I'd share some of my experiences.

The plane is divided into 10 islands. Travel from island to island is
done by either levitating (if you're coming from a sufficiently high
island) or through teleport devices. The devices are all locked however,
and you need to get keys to get from island to island. Other people have
covered the quests available in the plane, and this is mainly to give you
an idea of what to expect combat-wise.

Island 1
Surprisingly enough, the island you start at is lowest in elevation, so no
floating to other islands from here. The island consists of 6 fairies, 1
fairy princess, and a key master. The key master sells two keys, the "key
of swords", which costs 420 plat, is the route my post covers.

Alternatively, in case you don't want to dish out 420 plat per person
going through, you can kill the fairies on the island, each of which drop
3 swords and 3 feet (the 3 feet are to obtain the other key). After
killing all the fairies (or as many as to get the number of keys you
need), you need to kill the fairy princess (red cons to a level 50). Upon
doing so, a halfing appears. Do not hail him, doing so makes him poof.
Have everyone who had a sword from a fairy hand it to the halfing, and
they will receive a key of swords. Use this key on the proper portal to
be transported to:

Island 2
This island contains Noble Dojorn, as well as creatures called
bladestorms. From here on out, the creatures have as many hit points and
hit just as hard (or harder) as your run-of-the-mill dragon (thankfully
minus the AE fear and damage). None of this needs to be killed to reach
island 3 though, just levitate while sow'd or speed song across a small
distance to (we'll come back to island 2 in a minute):

Island 3
Island 3 is larger than the previous islands, with many different types of
creatures. Watchful Guards (evil eye looking things), and A Gust of Wind
(air elementals) are among the 6 or 7 creature types on this island. Each
creature drops an animal figuring along with whatever else might be found,
and each member of your party should get one of those, should they desire
to go further. Killing the "boss creature" on the island, the Gorgalask
(sp?), causes the halfing to spawn again. Turning in the figurine's
(again, don't hail him) will net you a "key of beasts" which will take you
to Island 4.

Now back to what I skipped about Island 2. Noble Dojorn is the first of 3
"bosses" for the plane. He hits for over 300 and casts the same AE rain
spell that bladestorm does (3 ticks of 270+ damage). As far as I could
tell, casters were more or less unable to hit him. Bargash was present
for our slaying of Noble Dojorn, after which he chuckled and said "The
overseer will dominate you." which takes us to:

Island 4
There are two creatures besides Mr. Overseer on this island. Essence
Harvesters and Soul Carriers. Here is the breakdown on how the island
works:

Essence Harvestors - Yellow, Indifferent con Pegasus.

Soul Harvestors - Red, Scowls con Pegasus that pop 2 at a time when an
Essence Harvestor is killed.

Soul Tamers - Red, Scowls con Pegasus that pop 1 at a time when you kill a
Soul Harvestor.


Soul Carriers - Yellow, Indifferent con Griffons.

Essence Carriers - Red, Scowls con Griffons that spawn 2 at a time when
you kill a Soul Carrier.

Essence Tamers - Red, Scowls con Griffons that spawn 1 at a time when you
kill an Essence Carrier.

This means you pull 1 level 52 creature, kill it, cause 2 almost dragon
difficulty creatures to spawn, and those, in turn, when killed, cause yet
another dragon difficulty creature to spawn. 5 for 1, nice eh? :)

So, does the Overseer dominate? 750 melee damage, 750 AE.... No, those
are not typos. We decided not to try him just yet.

Everything hits for 350-ish, after this, I feel like I could clear
Freeport of Merchants. :)

--
Miriana
Legions of Darkness
Innoruuk Server