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Message ID: 13679
Date: Tue Jan 25 20:25:29 GMT 2000
Author: Jeff Illian
Subject: Re: Deepwater Gobs


----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Tuesday, January 25, 2000 2:07 PM
Subject: Re: [eqbards] Deepwater Gobs


> From: <kim@...>
>
> On Tue, 25 Jan 2000, Jeff Illian wrote:
> >
> We had a ranger pulling and got 3 two times. While it's
> doable without an enchanter, I wouldn't go so far as to
> "NEVER" expect more than 2. (Normally charm is good enough to
> control a 3-mob pull. The problem with the DW gobs is that
> they're all named "deepwater goblin" but some of them are
> casters. If your group is fighting one gob and the two you're
> charming turn out to be casters, you're going to be eating a
> lot of nukes in between charms.)
>
> Like I said, *ideally* you want an enchanter, healer, and
> someone who can cast harmony. You can do it without the
> enchanter, but I found the fights to be much much easier (like
> zoning two times vs. only losing 0-2 bubbles) with an
> enchanter.

Agreed, but after fighting them for an hour, your puller will know right
away BEFORE pulling if he/she is pulling a wizard, shaman or warrior DW
gob... at least my wife could tell us ahead of time with about 95% accuracy.
If we got two, I always charmed the caster... which always was the last one
out of the water since it was trying its hardest to nuke her. We pulled 3 a
couple of times, but with charm it was never a problem. So I still say the
perfect group is a tank, druid and bard for this spawn point :-). I'd take
another healer rather then an enchanter in this scenario if given the
choice.

Also, I've learned to time my charm so that I've usually got it charmed
BEFORE it gets its spell off which is nice because I get the "A DW Gob tried
to cast a spell on you but you were protected" message. I rarely failed
sticking charm on the DW's.

>
> > pull from Oasis, you need only to run to the inn. The caster will come
up
>
> Pulling to the inn makes it a bit harder to use fear. :)

Ok, not REALLY to the inn. Just to the edge of slope in front of the inn.
if you fight them there, they will tend to run back and forth right on the
slope rather then running away. We never really got THAT close to the Inn

>
> Unfortunately, the area we found they do this in was also
> close enough to the water for the casters to nuke us while out
> of sight. :( We had enough tankage that I let them beat on
> us until they were at half health, then I chain-feared them
> while they stood in place.

The way to handle this is to have your tank run clear past your party to the
inn. This pulls them out of the water about to the slope. Then you, the
bard, engages, the druid snares, you fear and the tank comes running back to
get some licks in.

Taneran Dreamweaver
<Clan Jax>
Bard of the 40th song possibly retired
Prexus