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Message ID: 13701
Date: Tue Jan 25 22:48:13 GMT 2000
Author: Rokenn Swiftsong
Subject: Re: Pixie strike petition (was Stats 101)
>From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>Hah! This would be the first time that a class petioned to have an ablility
>Reply-To: eqbards@onelist.com
>To: eqbards@onelist.com
>Subject: [eqbards] Pixie strike petition (was Stats 101)
>Date: Tue, 25 Jan 2000 22:23:31 -0000
>
>I briefly mentioned this the other day but it didn't generate any response
>so I'll throw it out again. Based on the recent statements by GZ, there
>are
>a couple of strikes working against us in regards to the Pixie Strike song.
>First off, because it has two effects (mezmerize plus magic resist debuff),
>mobs have an increased chance to resist it. This is similar to how CoD and
>DDD work. CoD only has one effect (AE DOT) while DDD has two (AE DOT and
>AC
>debuff). Mobs resist DDD a lot more than CoD. Example: I can regularly
>get
>CoD to stick against ogre bouncers (with a very high MR). I don't even
>waste my time trying to get DDD to stick. Second strike is the second
>resist check mobs get against pixie strike (and lullaby).
>
>When you combine the higher chance to resist because pixie strike has two
>effects plus the two chances to resist the song outright, this song is not
>reliable as we would like it to be. I propose we submit a petition to
>Verant requesting that they nerf pixie strike and remove the magic resist
>debuff. In this case, the nerf would be an actual improvement in the songs
>utility. The mobs still get a second chance to resist but the base resist
>chance is lower because they are only resisting one effect (mezmerize).
>
>Comments?