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Message ID: 13736
Date: Wed Jan 26 13:30:36 GMT 2000
Author: G.W. Willman, IV
Subject: re: Deepwater Gobs


Sometimes its just not that easy. If you are pulling casters you don't have
the luxury of hanging around since their [any mob's] rules for casting don't
follow normal PC rules (range at start of cast, los, range at end of cast,
etc). Secondly, in most situations the puller's job is already dangerous
(or tedious - pulling is work in as much as twisting is work for us bards).
Of the good pulling classes (rangers, monks come to mind initially you could
argue for SK's with feign or a cleric with DA to break a really nasty
spawn), none have the ability to deliver a high damage strike.

Okay, now on to a little tid bit that might make it a little easier for some
people to get their helms: The paladin quest mob the netmaster (ugly little
goblin) spawns in LR and walks around the lake. His placeholder is often an
aqua gob shaman, but occasionally is a warrior dw gob. I don't know the
spawn point of these guys, but I do know they all "collect" in the cove in
LR went walking around. The geometry of the zone is kinda funky back there
and you have a thin strip of land that is actually in the zone, but the art
looks like it extends back maybe 20-30 more feet before a cliff face is met.
Anyhow, they come walking up and around the shore line and will always enter
this cove. Spawn time is long, maybe 2 hours or so but if you're hunting in
SK or doing giants in RM its probably worth your time to check every so
often.

>Date: Wed, 26 Jan 2000 01:12:37 -060
>From: "Jeff Illian" <jeff@...>
>Subject: RE: Deepwater Gobs
>
>Simply a perfect case of the puller not pissing off the mob enough. You
>puller needed to do more damage to keep the mobs attention.