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Message ID: 13852
Date: Thu Jan 27 20:15:07 GMT 2000
Author: Papa Legba
Subject: Re: My overcrowding solutuion


Yea thats what its called! (forgot the name).

Ok so make the widgets lore so you can't really farm them (guess you
could get one for everyone in your group). If you really want to be
cruel, make them no-camp... I am opposed to forcing certain classes on
parties so I'd make locked doors with extra prizes or put keys on mobs.
(who would then be needed if you dont have a rogue, but you could skip
them if you had one)

NeverWinterNights (II?) looks great, but its more than a year away... I
think its release will be the end of my EQ subscription...

"Kimes, Dean W." wrote:
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> Gold Box Construction set? Is that the old Unlimited Adventures? I had
> similar 'modules' using that and plan to continue the process on the new
> Neverwinter Nights when it comes out end of the year. An interactive
> Baldur's gate with 100's of DM's out there creating virtual worlds. Should
> be fun. Only problem I see with your solution is that you'll just end up
> having groups camping each widget dropping mob all over the place. Make the
> widgets number around 12 and spread them out as random drops throughout the
> 100 or so mobs spread thruout the zone and it might work. Throw in a couple
> of keys to use to get to the boss mobs area and even better. Just remember
> not to give the boss mobs LoS to the locked door so no one can make them
> open it for them. Better yet forget the keys, make them get a rogue or a
> bard to pick the locks.
>
> Kit

--
We now return to the non-stop rock.

Matt DeBarger