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Message ID: 13863
Date: Thu Jan 27 20:58:29 GMT 2000
Author: Kimes, Dean W.
Subject: RE: My overcrowding solutuion


Good point. I like that idea a lot. Heck while we're at it lets make it so
attacking the named mob causes it to cast an AoE that makes the green mobs
around it go berserk with all intendent benefits. That'll teach people to
waltz in and try to pick off the choice bits while leaving the trash for the
people of the appropriate level for the place. force you to clear them out
very carefully each time.

Kit

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Thursday, January 27, 2000 1:58 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] My overcrowding solutuion


From: <kim@...>

> People would be running all over and yelling "Hey I see WaxOnius, has
> anyone seen WaxOffius?"

That reminds me. Another thing I would change is the AI so
that if you attack a named social mob, it would aggro nearby
mobs regardless of whether or not they're "afraid of" (green
to) you. Likewise if you attack a green mob near a named mob,
the named mob would aggro, causing all other nearby mobs to
aggro. Currently, it's too easy for a high level player to
run through a low level dungeon, find the named mobs (easy
with tracking), and kill just them with little risk to
himself.

--
John H. Kim
kim@...


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