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Message ID: 13867
Date: Thu Jan 27 21:04:58 GMT 2000
Author: Kimes, Dean W.
Subject: RE: My overcrowding solutuion


He was just thinking you could go ahead and put treasure directly on the
mobs spread about the zone. That way you don't need pieces and a combiner,
but I think that idea is still a good one to hold onto.

Kit
-----Original Message-----
From: Papa Legba [mailto:legba@...]
Sent: Thursday, January 27, 2000 1:58 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] My overcrowding solutuion


From: Papa Legba <legba@...>

I dont quite understand. Maybe I wasn't clear, I meant the widgets are
on named all over the same dungeon, thus making pulling them to one room
impossible. I see a dungeon like Upper Guk (dont know lower, my highest
lvl char is 20 and played him last in June) with maybe 8 named mobs
spread all over the place. No way you could pull them through all the
other stuff (and survive). Assuming you are of the the lvl the dungeon
(thus reward) is aimed for.

>
> If the named mobs were all over the place, then the container
> and widget system is redundant. :)
>
> --
> John H. Kim
> kim@...

--
We now return to the non-stop rock.

Matt DeBarger

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