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Message ID: 13891
Date: Thu Jan 27 22:19:01 GMT 2000
Author: kim@stormhaven.org
Subject: Re: My overcrowding solutuion (OT)


On Thu, 27 Jan 2000, Jeff Illian wrote:
>
> Ok, maybe I'm just cynical, but wouldn't this degenerate? I imagine a level
> 50 in a level 30 dungeon like Sol A running around killing everything that
> moves.

Have you tried this? Even L30 mobs take enough out of you
that soloing you can probably only keep 5-15 mobs clear before
they start to respawn. (Unless you're a necro, then you can
keep all the seafury cyclopses in OOT clear solo. :) A L50
in a L15 dungeon like Befallen I can see killing everything
that moves, but there's really not much there to attract a
L50. There's the paw quest, but that's easily solved by
moving that quest item to a higher level dungeon.

> There is an advantage to camping a spawn area for those of us who
> are interested in XP as much if not more the items... you don't have to
> share the mobs with other groups.

You do have to share the mobs with other groups. It's just
not obvious because it gets mixed into the time it takes your
puller to find something. If there are 20 people in a dungeon
with 100 mobs that respawn every 30 minutes, then that's 5
mobs per person per 30 minutes. Doesn't matter if you're
camping one spot or sweeping through.

> best place to get XP, not items. Ever try Sol B on a crowded night? Try
> sitting in the noble room when there is a group in the circle room, pool
> room and kings room. See how many spawns you get. Not many. Now imagine a
> dungeon where the good spawns can be anywhere or there are multiples...
> suddenly all those groups camping a particular area are suddenly running
> around and taking any spawns anywhere rather then sticking to there own
> marked off area.

It will be the same - the rate at which mobs respawn has not
changed. Better sweepers would have an advantage, but better
pullers have an advantage now. The overall rate of mob killer
per person per hour cannot change.

> Also, even worse, imagine if the Goblin King in Sol A could happen to spawn
> anywhere... what would those level 25's do who are fighting Cinders and
> Youngs when the King suddenly spawns and bum rushes them. The rare spawns
> are deep in the dungeon on purpose...

Obviously there would be certain restrictions on location of
spawns (based on a probability gradient if it were up to me,
not yes/no :). Wouldn't want Naggy showing up at the zone.

> Personally I kinda like the way AC handles it by restricting dungeons to
> certain levels and having a lot more dungeons... if you aren't in a level
> range you cannot enter. I'd also like to see all really really good items

Aren't most of the magical items in AC randomly generic, like
in Diablo?

--
John H. Kim
kim@...