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Message ID: 13891
Date: Thu Jan 27 22:19:01 GMT 2000
Author: kim@stormhaven.org
Subject: Re: My overcrowding solutuion (OT)
>Have you tried this? Even L30 mobs take enough out of you
> Ok, maybe I'm just cynical, but wouldn't this degenerate? I imagine a level
> 50 in a level 30 dungeon like Sol A running around killing everything that
> moves.
> There is an advantage to camping a spawn area for those of us whoYou do have to share the mobs with other groups. It's just
> are interested in XP as much if not more the items... you don't have to
> share the mobs with other groups.
> best place to get XP, not items. Ever try Sol B on a crowded night? TryIt will be the same - the rate at which mobs respawn has not
> sitting in the noble room when there is a group in the circle room, pool
> room and kings room. See how many spawns you get. Not many. Now imagine a
> dungeon where the good spawns can be anywhere or there are multiples...
> suddenly all those groups camping a particular area are suddenly running
> around and taking any spawns anywhere rather then sticking to there own
> marked off area.
> Also, even worse, imagine if the Goblin King in Sol A could happen to spawnObviously there would be certain restrictions on location of
> anywhere... what would those level 25's do who are fighting Cinders and
> Youngs when the King suddenly spawns and bum rushes them. The rare spawns
> are deep in the dungeon on purpose...
> Personally I kinda like the way AC handles it by restricting dungeons toAren't most of the magical items in AC randomly generic, like
> certain levels and having a lot more dungeons... if you aren't in a level
> range you cannot enter. I'd also like to see all really really good items